Zin Vathek (ジン・ヴァセック), also known as Zin the Immovable (不動のジン), is an A-rank bracer affiliated with branches in Calvard.
Profile[]
Appearance[]
Zin's most striking feature is his middle-aged tall, muscular physique. He has long, brown hair tied back in a single pony tail. He dresses in the style of his home country Calvard, sporting loose-fitting trousers bound with metal bands, a purple sleeveless tabard over an open collar shirt, flat steel toe-cap shoes and a large yellow scarf around his shoulders. Zin's outfit features several features useful for defensive martial arts, such as bandages around his upper arm and shin, purple hand wraps and metal embellishments on his shoes.
Zin returns in Trails through Daybreak with a predominantly dove grasy and blue outfit. he wears a long grey coat with purple panels and stripes and gold embellishments. he wears long baggy trousers tucked into eastenr style boots and wears a large white belt aroudn his waist with the two ends buckled to form a cross. Around his neck, Zin wears a thick blue scarf with a white zigzag clip.
He makes use of metal arm braces as his weapon of choice, featuring a blue colour, silver trim and red ties. The guard extend up to his forearm where it ends in a tapered point. Beneath his braces Zin wears padded yellow cloth braces which are in turn covering his purple hand wraps.
Personality[]
Vathek is a friendly and dependable man. He readily comes to the aid of others and is all too willing to lend his assistance to strangers and those he has recently become acquainted with. Zin has historically lacked self-confidence and resolve, once believed by his master to be holding back his true strength out of feelings of inadequacy and self-imposed doubts. Zin loves to drink a lot and often pulls out a large gourd shaped vessel to celebrate. He acts like a big brother figure to everyone despite his excessively huge and scary stature.
He is a practitioner of Wushu (martial arts), specialised in the Taito school. Although is he not considered among the strongest of the A-rank bracers, he is still able to rival Walter. Zin is an old acquaintance of Cassius Bright and Scherazard Harvey.
Background[]
Zin was once a student training under the Taito Style in Calvard under Master Ryuga Rouran with his fellow pupils, Kilika Rouran and Walter. After his master's death, he continued to train and eventually became one of Calvard's A-rank Bracers, establishing many guild connections in and out of the Republic. His reputation grew to such an extent that the republic's shady syndicates consider him a threat. Zin was one of many bracers involved in the large scale, cross-national operation to dismantle the D∴G cult.
One of his connections was Cassius Bright, a fellow bracer whose rank was one grade higher. At one point during a joint operation, Zin accepted a request from his old friend as reciprocation for a favor owed. That request was to assist his children training to be bracers back in Cassius' home country of Liberl, where Zin planned to participate in the Grancel Martial Arts Tournament.
Trails in the Sky FC[]
Zin is introduced when he visits Liberl per the request, and in absence, of Cassius Bright. Zin states that he owes Cassius a favour from his time in Calvard. He travels with Estelle and Joshua Bright and attends the martial arts tournaments in City of Grancel with them. He would later extend his assistance in helping the young pair access the Calvardian embassy and even played a great role in reaching the depths of the Sealed Area in order to stop Alan Richard's plans for a coup.
Trails in the Sky SC[]
Zin makes his reappearance saving Estelle bright in Zeiss, from thereon joining her party once again to investigate the mysterious earthquakes that were troubling the region.
Trails in the Sky SC addresses the relationship between Zin, Bracer Guild receptionist Kilika Rouran and Ouroboros Enforcer No. VIII, Walter. Zin and Walter were originally disciples of Ryuga Rouran, Kilika's father, in the Taito school of martial arts. When a duel between Ryuga and Walter led to the death of their master, the two disciplines went into separate ways.
Now his enemy, Zin and Walter meet again during Ouroboros's execution of the Gospel Plan in Liberl. It turns out Walter had been behind the series of earthquakes affecting the area through the use of a large orbment that was agitating the Septium veins. Zin makes his reappearance saving Estelle from Walter, from thereon joining her party once again. Walter and Zin would come into conflict with other once more atop the Carnelia Tower but it would be onboard the Liber Ark and within the Axis Pillar where the fated pair would have their decisive duel.
Zin learns from Walter that before their duel Ryuga proposed that his his most talented disciple would inherit the Taito school. Walter demanded a match with Zin to determine the successor and after he kept insisting Ryuga proposed a deathmatch with Walter in Zin's stead. Walter's victory meant the death of their master. In turn, Zin informs Walter that Ryuga had already been diagnosed with a malignant tumour and wouldn't have had long to live. Their final battle in Liberl ends with Zin's victory.
Trails in the Sky the 3rd[]
Zin makes it known to the Liberl Bracer Guild branches that he will be leaving back for Calvard. He meets with Elsa Cochrane and Kilika at the Elmo Village Maple Leaf Inn to discuss plans for the future and their home country.
Zin is one of the 16 companions brought into Phantasma. Kevin Graham's party releases him from a crystal and from thereon, he joins their efforts to clear the planes and return to reality. Zin is required to be in the party before the The Arena can be accessed.
Trails of Cold Steel IV[]
Zin has been working together with Fie Claussell. After cancellation of the Great Twilight, Zin was one of the guests at the wedding reception of Olivert Reise Arnor and Scherazard Harvey's wedding.
Trails into Reverie[]
In late 1207, he is recommended to be promoted to S rank. However due to feeling neither his skills or achievements match up to Cassius Bright's, he remains hesitant about accepting.
Trails through Daybreak[]
Zin is one of the most prominent bracers in Calvard but has of yet not accepted the promotion to S-rank. Upon encountering Van Arkride whilst on patrol with felow bracers Alvis and Elaine Auclair, Zin is jovial and friednly, despite the other bracers' reservations about the way Van operates. Due to the high volume of workload the bracers have due to the activity of Almata, Zin invites Van to take on some of thier work which they would pay for, including monster exterminations. Van accepts this offer.
Later, Zin invites Van to join him in an information exchange in Edith's Dark-Light district, they meet with Cao Lee of Heiyue, Walter Kron of Ouroboros and A mysterious hooded figure. The topic of dicsussion is the activity of Almata, but Walter and Zin's history quickly rekindles their rivalry and the two want to start a fight, roping in Cao and Van. The brawl is stopped before it can start and destroy the area, with Kilika Rouran arriving with the rest of Arkride Solutions Office, Celis Ortesia and Rion Balthazar in tow.
Zin is amongst the forces representing the Bracer Guild in Oración and leads their efforts there when Almata threaten the city. accompanying him in the Death game are Fie Claussell and Elaine. Should Van choose to partner with the Guild, Zin will happily accept but wants to test the group first as he is not okay with civilians becoming involved. Should Van elect to align with a different party, Zin will be encountered in the ruins on the first day with the other bracers. They would otherwsie be happy to move on and not fight but Zin is similarly unhappy about van involving civilians and wanst to test him. The bracers through Zin offer to take anyone Van may capture.
Zin is present in the capital on Revolution Day, ending up in the Dark-Light District trying to get into a fight with Walter again. Lucrezia Isselee and Shizuna Rem Misurugi are also present and the teams end up shuffling. When Pandemonium envelops Edith, Zin may come to Van's assistance to help save Renne from the diabolos sphere. He also helps take down the diabolos pillars so Van's group can enter Genesis Tower.
In the approach to the New Year, Zin sees off Fie back to Erebonia at the train station.
Gameplay[]
Base Stats[]
Trails in the Sky FC, SC, and the 3rd
Stat[note 1] | Total | Growth per level |
---|---|---|
HP | 1.3×(Level + 8)×(Level + 9) | 2.6×(9 + Old Level) |
STR | 0.054×(Level + 16)×(Level + 17) + 20 | 0.108×(17 + Old Level) |
DEF | 0.045×(Level + 16)×(Level + 17) | 0.09×(17 + Old Level) |
ATS | 0.03×(Level + 16)×(Level + 17) | 0.06×(17 + Old Level) |
ADF | 15 | — |
DEX | 0.001×(Level + 16)×(Level + 17) + 16 | 0.002×(17 + Old Level) |
AGL | 0.001×(Level + 16)×(Level + 17) + 4 | 0.002×(17 + Old Level) |
MOV | 4 | — |
SPD | 0.0025×(Level + 16)×(Level + 17) + 10 | 0.005×(17 + Old Level) |
- ↑ Rounded down, errors may cause differences.
Crafts[]
Name | Acquire | Cost | Delay | Power | Targets/Effect | |
---|---|---|---|---|---|---|
Taunt 挑発 |
Initial | 20 CP | 30 AT | — | All targets | |
Craft - Area (All) - Support Temporarily focuses all enemy attention on self. [Rage] |
Rage (100% chance, 500 AT) | |||||
Distend 龍神功 |
Initial | 20 CP | 30 AT | — | User | |
Craft - Self - Support Parameter-boosting breathing technique. [STR&DEF+30%] |
STR+30% (800 AT) DEF+30% (800 AT) | |||||
Composure 養命功 |
Initial | 20 CP | 30 AT | — | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Recovery Cures all abnormal status except K.O. and heals 800HP. |
Cures status effects 800 HP healed | |||||
Smite 月華掌 |
Initial | 30 CP | 30 AT | 30 | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Attack A mighty thrusting assault. [Confuse 50%] |
Confuse (50% chance, 500 AT) | |||||
Disable 奥義・龍閃脚 |
Initial | 100+ CP | 35 AT | 40 | Single target | |
S-Craft - Single - Attack A tremendous multi-stage assault. |
— | |||||
Aural Blast 奥義・雷神掌 |
Level 30 | 100+ CP | 40 AT | 100 | Circle around target (4 radius) | |
S-Craft - Area (M) - Attack A burst of drawn-in energy released from both hands. |
— |
Name | Acquire | Cost | Delay | Power | Targets/Effect | |
---|---|---|---|---|---|---|
Chain 2 チェイン2 |
Initial | 20 CP 30 CP (2nd) 40 CP (3rd) |
Special | 2: Circle around target (1 radius) 3: Circle around target (2 radius) | ||
Combination Attack - Area (M) Up to three people charge forth and deal damage. |
Delay applied to all participants | |||||
Chain 3 チェイン3 |
Level 72 | 20 CP 30 CP (2nd) 40 CP (3rd) 50 CP (4th) |
Special | 2: Circle around target (1 radius) 3: Circle around target (2 radius) 4: Circle around target (3 radius) | ||
Combination Attack - Area (L) Up to four people charge forth and deal damage. |
Delay applied to all participants | |||||
Taunt 挑発 |
Initial | 20 CP | 25 AT | — | All targets | |
Craft - Area (All) - Support Temporarily focuses all enemy attention on self. [Rage] |
Rage (100% chance, 300 AT) | |||||
Distend 龍神功 |
Initial | 20 CP | 22 AT | — | User | |
Craft - Self - Support Parameter-boosting breathing technique. [STR&DEF+30%] |
STR+30% (800 AT) DEF+30% (800 AT) | |||||
Composure 養命功 |
Initial | 20 CP | 30 AT | — | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Recovery Cures all abnormal status except K.O. and heals 800HP. |
Cures status effects 800 HP healed | |||||
Smite 月華掌 |
Initial | 30 CP | 30 AT | 30 | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Attack A mighty thrusting assault. [Confuse 50%] |
Confuse (50% chance, 300 AT) | |||||
True Distend 真・龍神功 |
Level 57 | 20 CP | 24 AT | — | User | |
Craft - Self - Support Distend mastered. Ups STR and DEF temporarily. [STR&DEF+60%] |
STR+60% (800 AT) DEF+60% (800 AT) | |||||
True Composure 真・養命功 |
Level 60 | 20 CP | 30 AT | — | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Recovery Cures all abnormal status except K.O. and heals 3100HP. |
Cures status effects 3100 HP healed | |||||
Thunder God Kick[note 1] 雷神脚 |
Level 65 | 35 CP | 30 AT | 100 | Circle around target (6 range, 2 radius) | |
Craft - Area (M) - Attack A downward kick from the sky like a flash of lightning. |
— | |||||
True Smite 真・月華掌 |
Level 84 | 30 CP | 30 AT | 130 | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Attack Enhanced Smite. Has a more powerful thrust. [Confuse 50%] |
Confuse (50% chance, 300 AT) | |||||
Disable 奥義・龍閃脚 |
Initial | 100+ CP | 35 AT | 40 | Single target | |
S-Craft - Single - Attack A tremendous multi-stage assault. |
— | |||||
Aural Blast 奥義・雷神掌 |
Initial | 100+ CP | 40 AT | 100 | Circle around target (4 radius) | |
S-Craft - Area (M) - Attack A burst of drawn-in energy released from both hands. |
— | |||||
True Disable 真・龍閃脚 |
Level 58 | 100+ CP | 35 AT | 145 | Single target | |
S-Craft - Single - Attack Upgraded Disable. Now with overwhelming destructive power. |
— | |||||
True Aural Blast 真・雷神掌 |
Level 74 | 100+ CP | 40 AT | 255 | Circle around target (4 radius) | |
S-Craft - Area (M) - Attack Enhanced Aural Blast. Attacks foes within the area. |
— | |||||
Wrath of Genbu 奥義・泰山玄武靠 |
Level 80 | 100+ CP | 40 AT | 370 | Circle around target (4 radius) | |
S-Craft - Area (M) - Attack Ultimate tackle move using earth power to obliterate foes. |
— |
- ↑ Due to a bug on Steam, Thunder God Kick deals as many hits as there are enemies in the area of effect.
Name | Acquire | Cost | Delay | Power | Targets/Effect | |
---|---|---|---|---|---|---|
Chain 3 チェイン3 |
Initial | 20 CP 30 CP (2nd) 40 CP (3rd) 50 CP (4th) |
Special | 2: Circle around target (1 radius) 3: Circle around target (2 radius) 4: Circle around target (3 radius) | ||
Combination Attack - Area (L) Up to four people charge forth and deal damage. |
Delay applied to all participants | |||||
Taunt 挑発 |
Initial | 20 CP | 25 AT | — | All targets | |
Craft - Area (All) - Debilitate Temporarily focuses all enemy attention on self. [Rage] |
Rage (100% chance, 300 AT) | |||||
True Distend 真・龍神功 |
Initial | 20 CP | 24 AT | — | User | |
Craft - Self - Support Distend mastered. Ups STR and DEF temporarily. [STR&DEF+60%] |
STR+60% (800 AT) DEF+60% (800 AT) | |||||
True Composure 真・養命功 |
Initial | 20 CP | 30 AT | — | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Recovery Cures all ailments except K.O. and heals 3100 HP. |
Cures status effects 3100 HP healed | |||||
True Smite 真・月華掌 |
Initial | 30 CP | 30 AT | 130 | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Attack Enhanced Smite. Has a more powerful thrust. [Confuse 50%] |
Confuse (50% chance, 300 AT) | |||||
Thunder God Kick 雷神脚 |
Initial | 35 CP | 30 AT | 100 | Circle around target (6 range, 2 radius) | |
Craft - Area (S) - Attack A downward kick from the sky like a flash of lightning. |
— | |||||
Supreme Composure 極・養命功 |
Level 110 | 20 CP | 30 AT | — | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Recovery Heals 13000 HP and cures any (non-K.O.) status ailments. |
Cures status effects 13000 HP healed | |||||
Supreme Smite 極・月華掌 |
Level 120 | 30 CP | 30 AT | 250 | Single target (1 range + user MOV) Moves user to target | |
Craft - Single - Attack An incredibly deadly, perfected Smite. [Confuse 50%] |
Confuse (50% chance, 300 AT) | |||||
Supreme Thunder God Kick 極・雷神脚 |
Level 128 | 35 CP | 30 AT | 250 | Circle around target (6 range, 2 radius) | |
Craft - Area (S) - Attack A downward kick from the sky like a flash of lightning. |
— | |||||
True Disable 真・龍閃脚 |
Initial | 100+ CP | 35 AT | 145 | Single target | |
S-Craft - Single - Attack An upgraded Disable. Now with overwhelming destructive power. |
— | |||||
True Aural Blast 真・雷神掌 |
Initial | 100+ CP | 40 AT | 255 | Circle around target (4 radius) | |
S-Craft - Area (M) - Attack An enhanced Aural Blast. Attacks foes within the area. |
— | |||||
Wrath of Genbu 奥義・泰山玄武靠 |
Initial | 100+ CP | 40 AT | 370 | Circle around target (4 radius) | |
S-Craft - Area (M) - Attack The ultimate tackle using earth power to obliterate foes. |
— | |||||
True Wrath of Genbu 絶招・泰山玄武靠 |
Level 122 | 100+ CP | 40 AT | 525 | Circle around target (4 radius) | |
S-Craft - Area (M) - Attack The ultimate tackle using earth power to obliterate foes. |
— |
Name | Power | Range | Cost | Acquire | |
---|---|---|---|---|---|
天魁拳 |
B | Area - Circle (S) | 50 CP | Initial | |
物理攻撃 背面特攻&遅延・中 | |||||
剛雷脚 |
A | Area - Circle (M) | 60 CP | Initial | |
物理攻撃 封技 | |||||
龍神功 |
— | — | 40 CP | Initial | |
自己強化 補助 / 範囲:単体 HP回復&攻撃・防御UP大 | |||||
奥義・泰山羅漢掌 |
SS | Area - Circle (LL) | 100 CP | Initial | |
物理攻撃 物理・魔法防御低下 |
Kuro no Kiseki II: CRIMSON SiN
Name | Power | Range | Cost | Acquire | |
---|---|---|---|---|---|
天魁拳 |
B | Area - Circle (S) | 40 CP | Initial | |
物理攻撃 背面特攻/遅延 | |||||
剛雷脚 |
A | Area - Circle (M) | 60 CP | Initial | |
物理攻撃 封技 | |||||
龍神功 |
— | — | 30 CP | Initial | |
自己強化 補助 / 範囲:単体 HP回復/攻撃・防御UP | |||||
奥義・泰山羅漢掌 |
SS | Area - Circle (LL) | 100 CP | Initial | |
物理攻撃 防御・魔法防御DOWN |
Weapons[]
Name | Description | Location | |
---|---|---|---|
Brass Knuckles プラスナックル |
STR+65 A reinforced glove made of soft metal. |
Chapter 3: Default weapon of Zin | |
Hide Gauntlet 獣皮の籠手 |
STR+70 A specially treated leather gauntlet. Flexible and tough. |
Final Chapter: Default weapon of Zin Final Chapter: Weis Arms & Guards | |
Steel Gauntlet 黒鉄の籠手 |
STR+85 An Eastern steel gauntlet. Reinforced with a hardened resin. |
Final Chapter: Weis Arms & Guards | |
Cestus セスタス |
STR+100 A battle gauntlet with rivets implanted in the knuckles. |
Final Chapter: Chest in Grancel Sewers East Block | |
Daedalus Arm ダイダロスアーム |
STR+120 An arcane gauntlet which transforms according to need. |
Final Chapter: Chest in Sealed Area |
Name | Description | Location | |
---|---|---|---|
Heavy Cestus ヘヴィーセスタス |
STR+190 Combat gauntlets wrapped in tough beast leather. |
Chapter 2: Default weapon of Zin Chapter 3: Weis Arms & Guards | |
Silver Gauntlets 白銀の籠手 |
STR+205 Silver gauntlets of Eastern origin. Very flexible. |
Chest in Grancel Sewers West Block | |
Knuckle Gear ナックルギア |
STR+235 Gauntlets with a saw-toothed edge on the knuckles. |
Chapter 4: Elger Arms & Guards | |
Blast Arm ブラストアーム |
STR+290 Gauntlets w/ layers of metal plates to boost striking force. |
Chapter 5: Sein Arms & Guards | |
Byakko's Claws 白虎の爪 |
STR+305 Gauntlets with armor-shredding claws on the knuckles. |
Chest in Ravennue Trail | |
Gigant Arm ギガントアーム |
STR+340 Thick gloves built only for strength. Inflexible, but tough. |
Chapter 7: Arseille Weapons Dispensary Chapter 8: Every weapon shop | |
Genbu Shell 玄武甲 |
STR+355 Ancient gauntlets adorned by holy Eastern beast designs. |
Chapter 7: Chest in Carnelia Altered Space | |
Hecatonchire ヘカトンケイル |
STR+395 Ancient mechanized gauntlets with explosive strike power. |
Final Chapter: Arseille Weapons Dispensary | |
Briarios プリアレオス |
STR+445 Ancient 'living' gauntlets that merge with the user's arm. |
Final Chapter: Chest in Liber Ark Tunnels 2 | |
Avalokiteshvara[note 1] 千手観音 |
STR+510 Mythical gauntlets made from alloying a strange metal. |
Zemurian Ore weapon |
- ↑ This weapon is also referred to as Thousand-Hands Kanon.
Name | Description | Location | |
---|---|---|---|
Steel Arms スティームアーム |
STR+450 Steel gauntlets made with thick metal plating. |
Default weapon of Zin | |
Tiger Knuckles バグ・ナク |
STR+650 Claws modeled on a tiger's. The back of them is deadly, too. |
Fourth Plane | |
Kaiser Knuckles カイザーナックル |
STR+750/DEX+5/SPD+5 Gloves that draw out the user's power with a special seal. |
Chest in Balstar Channel | |
Purity Fists 雪花石甲 |
STR+850 Pure-white gauntlets that forbid the shedding of blood. |
Fifth Plane | |
Moon Claws 月輪爪 |
STR+950 Claws modeled on bear arms. Black fur covers up to the elbow. |
Sixth Plane | |
Gold Crests ゴールドクレスト |
STR+1050/DEX+10/SPD+5 Golden gauntlets from the East. Ornamental yet strong. |
Chest in the Looking Glass 1F | |
Omen Breakers ブレイクオーメン |
STR+1150/DEX+15/SPD+10 Ancient gauntlets that destroy foes from within. |
The Abyss | |
Iron Arms クロガネカイナ |
STR+1000/DEX+30/SPD+10 Once a traveler's. The arms of a lost Goddess statue. |
Monster drop: Great Abyss, Doppel Zin, Shield Dwarf, Walter the Direwolf, Doppel Zin | |
Iron Arms+1 クロガネカイナ+1 |
STR+1350/DEX+35/SPD+20 Once a traveler's. The arms of a lost Goddess statue. |
Monster drop: Doppel Zin | |
Acalanatha アチャラナータ |
STR+1250/DEX+20/SPD+15 Gauntlets made from the earth of a sacred mountain in Calvard. |
Chest in Castle Phantasmagoria | |
Tetra Monsters テトラモンスター |
STR+1550/DEX+40/SPD+25 Made from strange ore. Give off four colors of light. |
Zemurian Ore weapon |
Orbment[]
Line | Slot | Initial |
---|---|---|
All — | Defense 1 (Chapter 3) | Base 220 EP Defense 2 (Final Chapter) |
|
1 — | HP 2 | |
Attack 1 (Chapter 3) Attack 2 (Final Chapter) |
||
2 — | Action 2 | |
3 — | ||
4 — | ||
Display | ||
|
Line | Slot | Initial | → Cost | Bonus | → Cost | Bonus |
---|---|---|---|---|---|---|
All — | Defense 3 | Base 90 EP | ×30 ×20 ×3 ×8 ×15 | +15 EP | ×90 ×60 ×6 ×15 ×30 | +45 EP | |
1 — | HP 1 | ×30 ×4 ×9 ×18 | +15 EP | ×70 ×7 ×17 ×35 | +35 EP | |
EP Cut 1 | ×45 ×5 ×11 ×21 | +22 EP | ×85 ×8 ×21 ×42 | +42 EP | ||
2 — | ×30 ×4 ×9 ×18 | +15 EP | ×70 ×7 ×17 ×35 | +35 EP | ||
3 — | ×30 ×4 ×9 ×18 | +15 EP | ×70 ×7 ×17 ×35 | +35 EP | ||
4 — | Mute | ×45 ×30 ×4 ×9 ×18 | +22 EP | ×105 ×70 ×7 ×17 ×35 | +52 EP | |
Move 3 | ×45 ×5 ×11 ×21 | +22 EP | ×85 ×8 ×21 ×42 | +42 EP | ||
Display | ||||||
|
Line | Slot | Initial | → Cost | Bonus | → Cost | Bonus |
---|---|---|---|---|---|---|
All — | Defense 3 | Base 172 EP | ×90 ×60 ×6 ×15 ×30 | +45 EP | ||
1 — | HP 3 | ×70 ×7 ×17 ×35 | +35 EP | |||
EP Cut 2 | ×45 ×5 ×11 ×21 | +22 EP | ×85 ×8 ×21 ×42 | +42 EP | ||
2 — | ×70 ×7 ×17 ×35 | +35 EP | ||||
3 — | ×70 ×7 ×17 ×35 | +35 EP | ||||
4 — | Mute | ×105 ×70 ×7 ×17 ×35 | +52 EP | |||
Move 3 | ×45 ×5 ×11 ×21 | +22 EP | ×85 ×8 ×21 ×42 | +42 EP | ||
Display | ||||||
|
Line | Slot | Initial | → Cost | Bonus | → Cost | Bonus |
---|---|---|---|---|---|---|
Master — | ||||||
1 — | — | ×20 | + 0 EP | ×100 | + 37 EP | |
— | ×30 | + 7 EP | ×200 | + 50 EP | ||
2 — | — | ×20 | + 0 EP | ×100 | + 37 EP | |
— | ×30 | + 7 EP | ×200 | + 50 EP | ||
3 — | — | ×20 | + 0 EP | ×100 | + 37 EP | |
4 — | — | ×20 | + 0 EP | ×100 | + 37 EP | |
Display | ||||||
|
Gallery[]
Trails in the Sky FC[]
Trails in the Sky SC[]
Trails in the Sky the 3rd[]
Trails through Daybreak[]
Kuro no Kiseki II: CRIMSON SiN[]
Akatsuki no Kiseki[]
Sora no Kiseki The Animation[]
The Legend of Heroes: Trails of Cold Steel: Northern War[]
Other[]
Trivia[]
- In the PSP version of Trails in the Sky FC, Zin's name was translated as "Zane", a name that was carried over to the Steam version and subsequently Trails in the Sky SC. In April 2017, XSEED Games corrected his name in both Steam versions back to "Zin".
- Zin's English voice actor, Patrick Seitz, is the same voice of Dogi, a main character from another Falcom series called Ys.