FANDOM


This is assorated technical information for Trails in the Sky the 3rd.

File layout

Voices

Voices in the Trails in the Sky series are logically found in each games' data, as shown below.

Voice lines are stored in the uncompressed .wav format inside of the archive for all PC releases, and the proprietary .vag audio format for all PlayStation releases. They are all files named in the format ED6T1###.WAV ("T" files). In the Japanese PC releases of SC and The 3rd, they share their archive with sound effect files, named ED6SE###.WAV ("SE" files).

The Japanese PC releases of FC and SC contained no voices and an incomplete set of voices respectively. The 3rd for Japanese PC was the first to contain all of the voices found in the games today. After which, all versions of FC and SC (all versions on PSP/PS3 and the English PC releases) contain every relevant section of voices.

Specific character "sections" can be found at specific regular intervals, always ending in "0" (so the voice ID of the first line for any section is a multiple of 10). Between many characters are the dummy audio files, which contain the same "blip" noise. These 1826-byte files were likely used as a way of debugging missing or misaligned voice IDs by playing an audible sound that is clearly incorrect if the game encounters them.

All voices in the series are added on in each entry (except for a special case). As such, all of the voices in FC can be found in the same place in SC along with several added sections, and all of the voices in FC and SC can be found in the same place in The 3rd along with several added sections.

Game Release Voice language Sections Location Format
FC Japanese PC Japanese 0
Japanese PSP/PS3 Japanese 16 data/se/ .vag
English PC English 16 ED6_DT1B.dir (T) .wav
Japanese[note 1] 16 ED6_DT1A.dir (T) .wav
English PSP English 16 data/se/ .vag
SC Japanese PC Japanese 16[note 2] ED6_DT28.dir (SE+T) .wav
Japanese PSP/PS3 22+ data/se/ .vag
English PC English 22+ ED6_DT38.dir (T) .wav
Japanese[note 1] 22+ ED6_DT37.dir (T) .wav
English PSP English 22+ data/se/ .vag
The 3rd Japanese PC Japanese 28 ED6_DT28.dir (SE+T) .wav
Japanese PSP/PS3 Japanese 28 data/se/ .vag
English PC English 28 ED6_DT38.dir (T) .wav
Japanese[note 1] 28 ED6_DT37.dir (T) .wav
  1. 1.0 1.1 1.2 Dual audio is supported by the executable in the English PC releases, but the archive is not distributed officially.
  2. The FC set of sections is used for the Japanese PC release of SC, leaving the Enforcers, Gilbert, and Mueller unvoiced.

Dual audio in English PC releases

While not officially supported, the English PC games' executables support the ability to change voice language in the in-game settings. When both archives are present (ED6_DT1A.dir and ED6_DT1B.dir in FC, and ED6_DT37.dir and ED6_DT28.dir in SC and The 3rd), the in-game settings menu changes, replacing the "On"/"Off" voice toggle with "English"/"Japanese"/"Off". The needed archives are different between the three games, as they require the exact same set of voice sections, which is a "subset" of The 3rd's set for each entry in the series.

Layout of sections

Section start Character Count Dummy count FC SC 3rd
ED6T1000 Estelle Bright 35 5
ED6T1040 Joshua Bright (FC)[note 1] 30 10
ED6T1040 Joshua Bright (SC & The 3rd)[note 1] 27 13
ED6T1080 Scherazard Harvey 19 21
ED6T1120 Olivert Reise Arnor 17 23
ED6T1160 Klaudia von Auslese 28 2
ED6T1190 Agate Crosner 28 2
ED6T1220 Tita Russell 20 10
ED6T1250 Zin Vathek 28 2
ED6T1280 Kevin Graham 18 12
ED6T1310 Anelace Elfead 25 15
ED6T1350 Josette Capua 18 12
ED6T1380 Kurt Nardin 24 6
ED6T1410 Julia Schwarz 19 11
ED6T1440 Leonhardt 15 5
ED6T1460 Georg Weissmann 14 6
ED6T1480 Alan Richard 28 2 [note 2] [note 2]
ED6T1510 Kevin Graham (alternate) 35 15
ED6T1560 Ries Argent 30 10
ED6T1600 Renne Hayworth 33 17
ED6T1650 Mueller Vander 23 7
ED6T1680 Leonhardt (alternate) 26 4 [note 3]
ED6T1710 Cassius Bright 25 5
ED6T1740 Bleublanc 21 9
ED6T1770 Walter 22 8
ED6T1800 Luciola 21 9
ED6T1830 Kilika Rouran 20 10
ED6T1860 Phillip Runall 21 9
ED6T1890 Gilbert Stein 48 3
  1. 1.0 1.1 Joshua Bright's section is re-recorded in both languages for the release of Second Chapter. As such, SC and The 3rd have different voiced lines (a couple less, actually!) than the ones in FC. This is the only case of this in the trilogy.
  2. 2.0 2.1 Alan Richard's last 6 lines, ED6T1502-ED6T1507, for his Sakura Morning Moon craft, are never included in FC or SC. He has only 22 lines included in those releases.
  3. 2 lines from Leonhardt's alternate section, ED6T1688 and ED6T1689, are present in SC for the PSP/PS3 and English PC releases.

Unused content

The 3rd is built directly on top of the structure of Trails in the Sky SC, with many traces of said game left in the game's files. The directory file of the script, ED6_DT21.dir, reveals a number of files prior to the actual script. Export tools such as Falcom Data Archive Tool do not export a number of these (i.e. DEBUG_D._SN, T0001_5._SN, T0001_Sx._SN, R0302_1._SN, T0500_1._SN, R0201_1._SN, T0510_1._SN) and export a number of files that contain information regarding the debug mode of The 3rd:

  • T0001_2._SN: allows its users to combine combatants and area to fight in.
  • T0001_3._SN: contains menus which grants access to the game's locations.
  • T0001_4._SN: contains menus for chapters and noteworthy fights during these chapters.
  • T0001_5._SN: contains menus for the list of episodes. Note: there are five unused entries, possible referring to the hidden/prototype doors.

Hidden/Prototype Doors

Chinese hackers have once claimed [1] to have found traces that at one point in time, Trails in the Sky The 3rd had at least five more episodes planned. While these episodes can only be accessed through hacks, the visuals can be accessed through data mining.

  • Hidden Door 1: Kloe's Graduation
  • Hidden Door 2: Alcohol Allure
  • Hidden Door 3: The Rising Star of the Hundred Day War
  • Hidden Door 4: Betrayal of the Stigma
  • Hidden Door 5: The Real Legion

Unused script

C5401

The script file C5401 features a monologue from Campanella prior to entering the Celestial Globe in Star Door 14.

Campanella: Heehee, such a pleasant sound. The guy who managed to collapse right about everything... now rests eternally on the pillow of an ancient city's debris. You must be satisfied with that outcome, aren't you, Professor? Rest assured, just leave it to me. Because, you know, you won't be able to get out of Gehenna a second time.
The script file also contains between Georg Weissmann, Campanella and Loewe prior to their arrival on the Liber Ark.
Campanella: Yo, Loewe.
Weissmann: Have you had plenty of rest?
Loewe: Yeah. So, what's the situation?
Weissmann: Heh heh.. It exceeded my expectations. Bringing about the Aureole was enough to have the kingdom plunder into blind panic.
Campanella: At the same time, we had a great number of archaisms touch down. The Royal Army shouldn't be able to move properly for a while. That includes, of course, that meddlesome little Cassius Bright...
Loewe: So we're doing okay. ...What about Joshua?
Weissmann: The cruiser he boarded is still landed on Valleria Lake. Even if it were to move again, we can ignore it regardless.
Campanella: Heehee... They'd be too late anyway. Anyhow, that Blood and Iron Chancellor seems to have taken a great interest in this little incident.
Loewe: Hmph... It's not his business. He knew about the plan, you lot just let him in on it, right?
Campanella: Ahaha, how about we talk about something else?
Weissmann: Well, the many actors of this play and its stage are ready. ...By the way, Loewe. To be honest, our arrival here came with one but major problem.
Loewe: Oh...?
Campanella:The Guard System of the floating city... That thing has been active all this time. We need to disable or nullify it in order to be able to land.
Weissmann: We could try it with the colossal Glorious' concentrated fire system... But our best shot is beam of the Reverie Dragion that was developed specially for you.
Loewe: I see... That's why you summoned me.
Campanella: Can you do it somehow?
Loewe: The Grandmaster entrusted me this sword... ...It's said to cut anything from this world.
Campanella: Hehe, ooh right! That sword's also forged through Divergent Laws.
Weissmann: Your Dragion is prepared for takeoff on the deck of this ship. Now, steer that black beast toward the opening of the legendary door!

C5416

The script file C5416 ._SN features dialogues in the Celestial Globe, as seen in Star Door 14. Apart from the dialogue that appears in the final version of the game, there is also another, presumable older version of the scene.

Anguis: Hmph, you had us waiting...
Anguis: What a pain...
Anguis: Is that the Ring...?
Anguis: You safely recovered it...
Campanella: We shouldn't forget that its retrieval came at a price... ...Everyone, silence. The Grandmaster has come... Legion No. 0, Campanella the Fool. ...I have returned.
Grandmaster: Please, raise your head. And, Campanella... ...Did the world unfold as I had foreseen?
Campanella (Lucciola lives): Yes... As You had predicted, the Ring has been succesfully activated. but because of unforeseen circumstances that followed, Anguis No. 3 and Legion No. II have embarked 'outward', one after another. Also, the whereabouts of No. VI and No. XV are currently unknown.
Campanella (Lucciola died): Yes... As You had predicted, the Ring has been succesfully activated. but because of unforeseen circumstances that followed, Anguis No. 3 and Legion No. II have embarked 'outward', one after another. Also, the whereabouts of No. XV is currently unknown. And unfortunately...
One wasn't able to overcome the trial given to her.
Campanella: Though, do not blame Yourself. The sacrifices that were made led us to grasp victory in the end. ...Please, accept this. Only when the Ring is returned to You, the Gospel Plan is accomplished.

Grandmaster: Aureole, the Shining Ring... It is back in my hands at long last. The bell in the West has rung,
The first treasure 's duty is over. Now, it is time to end the "Gospel Plan"... And announce the start of the next... "Orpheus".
Noteworthy differences with the final version include:

  • Campanella's emphasis on the word 'outward' suggests a link between the life after death (whatever that may be) and Divergent Laws, which literally translates as "the outside reason". Tying in with the theme in the series, these laws and the weapons forged through them could possibly refer to weapons crafted in the afterlife/underworld and are therefore referred to as demonic weapons.  
  • The dialogue is branched: one branch has Campanella reporting the whereabouts of Legion No. VI and No. XV as "unknown"; a second one has Campanella reporting the whereabouts of Legion No. XV unknown and the other one -- Legion No. VI -- unable to complete the 'trial'.  
  • The Grandmaster express her gratitude toward Campanella for "at long last, bringing back the Aureole", which suggests that at one point in time the Grandmaster was in the possession of at least the Sept-Terrion of Space. 
  • The Grandmaster concludes the Gospel Plan and declares the start of the next plan, "Orpheus". This means that during early development of The 3rd, the Phantasmal Blaze plan did not exist yet. This corresponds with Falcom's initial wish to shift the focus of the series to Erebonia after Liberl.

The script file C5401   ._SN contains dialogue that does not appear in the final version of the game. It features a dialogue between Georg Weissmann, Campanella and Loewe prior to their arrival on the Liber Ark.

Campanella: Yo, Loewe.
Weissmann: Have you had plenty of rest?
Loewe: Yeah. So, what's the situation?
Weissmann: Heh heh.. It exceeded my expectations. Bringing about the Aureole was enough to have the kingdom plunder into blind panic.
Campanella: At the same time, we had a great number of archaisms touch down. The Royal Army shouldn't be able to move properly for a while. That includes, of course, that meddlesome little Cassius Bright...
Loewe: So we're doing okay. ...What about Joshua?
Weissmann: The cruiser he boarded is still landed on Valleria Lake. Even if it were to move again, we can ignore it regardless.
Campanella: Heehee... They'd be too late anyway. Anyhow, that Blood and Iron Chancellor seems to have taken a great interest in this little incident.
Loewe: Hmph... It's not his business. He knew about the plan, you lot just let him in on it, right?
Campanella: Ahaha, how about we talk about something else?
Weissmann: Well, the many actors of this play and its stage are ready. ...By the way, Loewe. To be honest, our arrival here came with one but major problem.
Loewe: Oh...?
Campanella:The Guard System of the floating city... That thing has been active all this time. We need to disable or nullify it in order to be able to land.
Weissmann: We could try it with the colossal Glorious' concentrated fire system... But our best shot is beam of the Reverie Dragion that was developed specially for you.
Loewe: I see... That's why you summoned me.
Campanella: Can you do it somehow?
Loewe: The Grandmaster entrusted me this sword... ...It's said to cut anything from this world.
Campanella: Hehe, ooh right! That sword's also forged through Divergent Laws.
Weissmann: Your Dragion is prepared for takeoff on the deck of this ship. Now, steer that black beast toward the opening of the legendary door!
Other changes that did not make it into the final game include:

Unused portraits

  • Apart from Lechter, Leo and Lucy, there was originally a fourth senior of Kloe Rinz named Rigel.

Among the portrait files is concept artwork for:

  • Estelle Bright's friends, Tio and Elissa when they were still 11 years old, and Joshua Bright's older sister, Karin Astray.
  • Phyllis, who runs the inn at the Le Locle training ground, there are three finished portraits that remain unused in the final version of the game.
  • A version of Julia Schwarz wearing a dress.

These are all named in the debug room of the game.


Cite error: <ref> tags exist, but no <references/> tag was found

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.