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Millium Orion - SD Model (Sen III)
Hold on, it looks like Millium wants to tell you something.
Hey-hey! White Rabbit here! Lammy scanned this article and said it contains unmarked spoilers for all Trails games. Turn back now if you don't want to get lasered! Okay, byee!

The Sealed Area (封印区画(ふういんくかく)) is an ancient ruin belonging to the ancient Zemurian civilisation that lies beneath Grancel Castle.

Trails in the Sky FC[]

Background[]

The Sealed Area is discovered by Colonel Richard and the Intelligence Division in his quest to find the Aureole and use it to put Liberl in a position of power. After the drilling operation first reaches the hidden facility, he and 2nd Lieutenant Lorence are attacked by archaisms, but they swiftly destroy them.

Estelle, Joshua, Scherazard, Olivier, Kloe and Zin discover the elevator built in the castle's treasury after rescuing Queen Alicia, who unlocks it for them and asks them to stop Colonel Richard. They're joined by Professor Russell, Tita and Agate, who join them on the descent to the Sealed Area while the Queen, 1st Lieutenant Julia Schwarz and the Royal Guardsmen stay behind to cover them.

Proceeding through the hallways of the facility and undaunted by the archaisms left behind, the bracers reach the halfway hall where Captain Amalthea reappears to stop them, having retreated from the castle after her previous defeat. Now able to partially control the archaisms, she is defeated once again as the bracers push forward down to the bottom level, the deepest part of the facility.

There, Colonel Richard is trying to use a Gospel to activate the ancient device. He explains that his goal was to obtain an ace for Liberl's army now that Cassius Bright, and the Aureole was meant to be it. Estelle and Joshua refute him, and point out that Richard had no way of knowing the location of the facility, accusing him of having had his memories altered like Kurt Nardin had. Richard responds by engaging in combat, with the bracers managing to push back until the Gospel activates the Orbal Shutdown Phenomenon.

However, instead of revealing the Aureole, the ancient Ring Guardian Reverie is released. The bracers fight the Reverie and seemingly disable it, but the Guardian stands up again while they're too tired to move. Colonel Richard intercepts it by himself, and is almost defeated when Cassius arrives and frees him with a single strike, making an opening for the others to finally destroy Reverie.

After confirming the situation aboveground as secure, Cassius confronts Richard for putting him on a pedestal, and demands that he atones as he arrests him.

Maps[]

1st Level
borderless

2nd Level
borderless

3rd Level
borderless

4th Level
borderless

Bottom Level
borderless

Enemies[]

Enemy 1st Level 2nd Level 3rd Level 4th Level Bottom Level
Broken Piece
D-Series Doom Chest 6 Chest 14/15/17 Chest 24/27
Guard Minion Chest 2/5/8/11 W/ Broken Piece
Chest 16/20
W/ Broken Piece W/ Broken Piece & S-Series Doom
Chest 32/39
Gundoll - 1 Chest 36/37
M-Series Doom Chest 32/36/37/39
Photon Judge - 1 Chest 2/5/8/11 Chest 16/20
S-Series Doom
Gundoll - 2 Story
Captain Amalthea Story
Photon Judge - 2 Story
Colonel Richard Story
Left Forceps Story
Right Forceps Story
Reverie - 1/2/3 Story
Alpha Drone Summoned by Reverie - 2
Beta Drone Summoned by Reverie - 2

Treasure Chests[]

Level Key Contents Chest Quote
1st 1 Potion (Sora Item) Celestial Balm There is a note inside. It says, 'I saw what you did...'
2 Orbal Gun (Sora Weapon) Magesta Monsters: Photon Judge ×3, Guard Minion ×3, Broken Piece ×2
It wouldn't be empty if you hadn't taken the stuff in it.
3 Potion (Sora Item) Teara Balm Tooooooooo late...
4 Potion (Sora Item) Celestial Balm This chest has been picked clean...
5 Gauntlets (Sora Weapon) Daedalus Arm Monsters: Photon Judge ×3, Guard Minion ×3, Broken Piece ×2
You've returned to the scene of the crime, I see.
6 Armour (Sora Item) Royal Guard Monsters: D-Series Doom ×3, Broken Piece ×2
The chest mocks you with its emptiness.
7 Potion (Sora Item) Tear All Balm What did you expect to find in here?
8 Whip (Sora Weapon) Nine Tails Monsters: Photon Judge ×3, Guard Minion ×3, Broken Piece ×2
You already got the treasure. Don't be greedy!
9 Potion (Sora Item) EP Charge EX This chest is now full of disappointment...
10 Potion (Sora Item) Teara Balm You open the empty chest and stare inside. The chest stares back accusingly.
11 Greatsword (Sora Weapon) Berserker Monsters: Photon Judge ×3, Guard Minion ×3, Broken Piece ×2
You already took everything it had to offer. What more do you want?!
2nd 12 Potion (Sora Item) Teara Balm Treasure doesn't respawn, you know.
13 Potion (Sora Item) Teara Balm It's...empty.
This is not entirely unexpected, right?
14 Boots (Sora Item) Atlas Gear Monsters: D-Series Doom ×3, Broken Piece ×2
An empty chest! Scandalous!
15 Boots (Sora Item) Sylphen Boots Monsters: D-Series Doom ×3, Broken Piece ×2
The chest is empty. I wonder whose fault that is...?
16 Rapier (Sora Weapon) Hauteclere Monsters: Photon Judge ×3, Guard Minion ×3, Broken Piece ×2
Back for more? Are you a hero or a scavenger?!
17 Armour (Sora Item) Valkyrie Dress Monsters: D-Series Doom ×3, Broken Piece ×2
It's empty?! Villainous!
18 Potion (Sora Item) Tear All Balm You have found the ultimate treasure...air.
19 Potion (Sora Item) Teara Balm Way to be thorough, hero!
20 Orbal Cannon (Sora Weapon) Thor's Hammer Monsters: Photon Judge ×3, Guard Minion ×3, Broken Piece ×2
Reduced to searching empty chests?
That's really sad.
3rd 21 Potion (Sora Item) Teara Balm What? The stuff you took before wasn't enough?
22 Potion (Sora Item) EP Charge EX The chest is empty...because you've already been here.
23 Potion (Sora Item) EP Charge EX The chest is empty... Nefarious!
24 Boots (Sora Item) Sylphen Boots Monsters: D-Series Doom ×3, Broken Piece ×2
Hey, close my lid!
What, were you born in a barn?!
25 Potion (Sora Item) Teara Balm It's empty. You have only yourself to blame.
26 Potion (Sora Item) EP Charge EX What? The stuff you took before wasn't enough?
27 Boots (Sora Item) Atlas Gear Monsters: D-Series Doom ×3, Broken Piece ×2
I'd point and laugh, but I have no fingers.
4th 28 Potion (Sora Item) Tear All Balm Say, haven't we met before?
29 Potion (Sora Item) Tear All Balm An empty chest is a tragic thing indeed.
30 Potion (Sora Item) Tear All Balm It's empty! Treachery!
31 Potion (Sora Item) Tear All Balm The chest is so empty it hurts.
32 Armour (Sora Item) Royal Guard Monsters: M-Series Doom ×3, Guard Minion ×3, Broken Piece ×2
Double-dipping is against the rules.
33 Potion (Sora Item) Celestial Balm It wouldn't be empty if you hadn't taken the stuff in it.
34 Potion (Sora Item) Celestial Balm YOU again!
35 Potion (Sora Item) Celestial Balm The chest is empty. Are you surprised?
36 Bo Staff (Sora Weapon) Arc Rod Monsters: Gundoll, M-Series Doom ×2, Broken Piece ×2
...Nope, still empty.
37 Twin Swords (Sora Weapon) Erbe Blades Monsters: Gundoll, M-Series Doom ×2, Broken Piece ×2
Ask again later.
38 Potion (Sora Item) EP Charge EX You came back! I knew you would!
39 Armour (Sora Item) Valkyrie Dress Monsters: M-Series Doom ×3, Guard Minion ×3, Broken Piece ×2
Hahahaha...no.
40 Potion (Sora Item) Tear All Balm So, when do you plan on giving me my stuff back?

Quests[]

Shops[]

Russell Orbal Factory[]

Russell Orbal Factory
ラッセル工房
Quartz Synthesis
Earth (Sora Quartz) Defense 1 DEF+5% Earth (Sora Sepith)×20
Earth (Sora Quartz) Defense 2 DEF+10% Earth (Sora Sepith)×200
Earth (Sora Quartz) Defense 3 DEF+15% Earth (Sora Sepith)×800
Earth (Sora Quartz) Poison Poison enemy with 10% success. Earth (Sora Sepith)×50
Earth (Sora Quartz) Mute Mute enemy with 10% success. Earth (Sora Sepith)×50
Water (Sora Quartz) HP 1 Max HP+5% Water (Sora Sepith)×20
Water (Sora Quartz) HP 2 Max HP+10% Water (Sora Sepith)×200
Water (Sora Quartz) HP 3 Max HP+15% Water (Sora Sepith)×800
Water (Sora Quartz) Mind 1 ATS+5% Water (Sora Sepith)×30
Water (Sora Quartz) Mind 2 ATS+10% Water (Sora Sepith)×300
Water (Sora Quartz) Mind 3 ATS+15% Water (Sora Sepith)×900
Water (Sora Quartz) Freeze Freeze enemy with 10% success. Water (Sora Sepith)×50
Fire (Sora Quartz) Attack 1 STR+5%/DEF-5% Fire (Sora Sepith)×20
Fire (Sora Quartz) Attack 2 STR+10%/DEF-10% Fire (Sora Sepith)×200
Fire (Sora Quartz) Attack 3 STR+15%/DEF-15% Fire (Sora Sepith)×800
Fire (Sora Quartz) Seal Seal enemy crafts with 10% success. Fire (Sora Sepith)×50
Fire (Sora Quartz) Confuse Confuse enemy with 10% success. Fire (Sora Sepith)×50
Wind (Sora Quartz) Shield 1 ADF+5 Wind (Sora Sepith)×20
Wind (Sora Quartz) Shield 2 ADF+15 Wind (Sora Sepith)×200
Wind (Sora Quartz) Shield 3 ADF+30 Wind (Sora Sepith)×800
Wind (Sora Quartz) Evade 1 AGL+1 Wind (Sora Sepith)×20
Wind (Sora Quartz) Evade 2 AGL+2 Wind (Sora Sepith)×200
Wind (Sora Quartz) Evade 3 AGL+3 Wind (Sora Sepith)×800
Wind (Sora Quartz) Sleep Put enemy to sleep with 10% success. Wind (Sora Sepith)×50
Wind (Sora Quartz) Impede 1 Prevent enemy arts with 20% success. Wind (Sora Sepith)×30
Wind (Sora Quartz) Impede 2 Prevent enemy arts with 50% success. Wind (Sora Sepith)×300
Time (Sora Quartz) Action 1 SPD+10% Time (Sora Sepith)×20
Time (Sora Quartz) Action 2 SPD+20% Time (Sora Sepith)×200
Time (Sora Quartz) Action 3 SPD+30% Time (Sora Sepith)×800
Time (Sora Quartz) Blind Blind enemy with 10% success. Time (Sora Sepith)×50
Time (Sora Quartz) Cast 1 Time to cast arts is cut. Time (Sora Sepith)×20
Time (Sora Quartz) Cast 2 Time to cast arts is greatly cut. Time (Sora Sepith)×200
Space (Sora Quartz) Move 1 MOV+1 Space (Sora Sepith)×100
Space (Sora Quartz) Move 2 MOV+2 Space (Sora Sepith)×200
Space (Sora Quartz) Move 3 MOV+3 Space (Sora Sepith)×1000
Space (Sora Quartz) EP Cut 1 Arts' EP cost -10%. Space (Sora Sepith)×20 Time (Sora Sepith)Mirage (Sora Sepith)×10
Space (Sora Quartz) EP Cut 2 Arts' EP cost -25%. Space (Sora Sepith)×200 Time (Sora Sepith)Mirage (Sora Sepith)×100
Space (Sora Quartz) EP Cut 3 Arts' EP cost -50%. Space (Sora Sepith)×1000 Time (Sora Sepith)Mirage (Sora Sepith)×800
Mirage (Sora Quartz) EP 1 Max EP+5% Mirage (Sora Sepith)×30 Time (Sora Sepith)Space (Sora Sepith)×10
Mirage (Sora Quartz) EP 2 Max EP+10% Mirage (Sora Sepith)×200 Time (Sora Sepith)Space (Sora Sepith)×100
Mirage (Sora Quartz) EP 3 Max EP+15% Mirage (Sora Sepith)×800 Time (Sora Sepith)Space (Sora Sepith)×500
Mirage (Sora Quartz) Hit 1 DEX+5 Mirage (Sora Sepith)×20
Mirage (Sora Quartz) Hit 2 DEX+10 Mirage (Sora Sepith)×200
Mirage (Sora Quartz) Hit 3 DEX+15 Mirage (Sora Sepith)×800
Sepith Trade
Earth (Sora Sepith) = 20 mira Water (Sora Sepith) = 20 mira Fire (Sora Sepith) = 20 mira Wind (Sora Sepith) = 20 mira
Time (Sora Sepith) = 20 mira Space (Sora Sepith) = 22 mira Mirage (Sora Sepith) = 22 mira

Russell Orbal Factory
ラッセル工房
Items Sold
Potion (Sora Item) Tear Balm Heals 200HP 200 mira
Potion (Sora Item) Teara Balm Heals 1000HP 800 mira
Potion (Sora Item) Tear All Balm Heals all HP 2000 mira
Potion (Sora Item) Purging Balm Cures poison/seal/blind 100 mira
Potion (Sora Item) Softening Balm Cures freeze/petrify 100 mira
Potion (Sora Item) Smelling Salts Cures confuse/sleep/faint 100 mira
Potion (Sora Item) Reviving Balm Cures K.O./Heals 100HP 200 mira
Potion (Sora Item) Celestial Balm Cures K.O./Heals all HP 5000 mira
Potion (Sora Item) Insulating Tape Cures mute 100 mira
Potion (Sora Item) EP Charge Restores 100EP 500 mira
Potion (Sora Item) EP Charge EX Restores 300EP 1000 mira
Accessory (Sora Item) Silver Earring Prevents poison 200 mira
Accessory (Sora Item) White Bracelet Prevents blind 200 mira
Accessory (Sora Item) Lighter Prevents freeze 500 mira
Accessory (Sora Item) Black Bangle Prevents sleep 500 mira
Accessory (Sora Item) Pearl Earring Prevents seal 500 mira
Accessory (Sora Item) Glam Choker Prevents mute 1000 mira
Accessory (Sora Item) Feather Brooch Prevents faint 1000 mira
Accessory (Sora Item) Skull Pendant Prevents deathblows 1000 mira
Accessory (Sora Item) Mirage Ring Prevents petrify 2000 mira
Accessory (Sora Item) Lily Necklace Prevents confuse 2000 mira
Accessory (Sora Item) Proxy Puppet Prevents K.O. 1000 mira
Armour (Sora Item) Work Jumpsuit DEF+50 3000 mira
Boots (Sora Item) Steel-Toed Boots DEF+12 2000 mira
Accessory (Sora Item) Work Helmet DEF+3 1000 mira
Accessory (Sora Item) Work Gloves DEF+3 800 mira
Sepith Trade
Earth (Sora Sepith) = 20 mira Water (Sora Sepith) = 20 mira Fire (Sora Sepith) = 20 mira Wind (Sora Sepith) = 20 mira
Time (Sora Sepith) = 20 mira Space (Sora Sepith) = 22 mira Mirage (Sora Sepith) = 22 mira

Trails in the Sky SC[]

Background[]

Julia Schwarz escorts Kevin Graham to see the Sealed Area and the Reverie, and they discuss the nature of the Aureole and the facility's purpose, which Kevin seems to understand.

Olivert Reise Arnor - SD (Ao)
Hello there, beautiful. May I have a moment of your time?
Please be aware spoilers for Trails in the Sky SC may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

During Estelle and Joshua's attempts to stop the Enforcers at the Tetracyclic Towers, they find terminals with Data crystals that explain the Seal Mechanism used to seal the Aureole and the purpose of the Sealed Area.

The entire facility is the remains of Celeste D. Auslese's secret facility where she and fifteen companions worked to undo the influence of the Aureole and seal it away to save their people. They succeeded in their task with moments to spare, as the plan was leaked when the Aureole probed the mind of someone connected to the plan. The facility was attacked by Reveries, with one breaching the defenses and nearly making it to the sealing mechanism at the bottom level before being cut off when the Aureole was sealed in an alternate dimension, deactivating. This same Reverie was the one Estelle and Joshua had to fight when Richard undid the first seal. The Auslese family then built the castle on top of the ruins and established the origins of Liberl, and the existence of the facility became myth and legend in the royal family.

The underground facility's function was to draw energy from the surrounding septium veins. The light fired from the facility would reflect on the Ahnenburg's inner wall, converging on the Aureole floating in the sky and sending it to another dimension. The facility would then keep the Aureole frozen in time, preventing its energy from reaching the Reveries until the mechanism was disabled by Richard's Gospel. Afterwards, the Device Towers were activated, acting as a second layer to the seal and preventing the Aureole from escaping the dimension.

There we go, the end of spoilers. Thank you for your time!

Trails in the Sky the 3rd[]

Background[]

Kevin, Ries and Julia reach the Sealed Area after obtaining the key to the castle's Treasury from a mysterious ghost. In the Sealed Area, they find the elevator immediately after the hall, which tips Kevin towards the nature of Phantasma and what lies ahead. The elevator takes them to the bottom level instantly, where they find the Lord of Phantasma waiting for them.

The Lord confirms Kevin's suspicion: the Grancel they've been investigating is a replica of the real city, modified for their purpose. The Lord also reveals a Sealing Stone in their possession, offering it as the final reward of the Second Plane, and summons Rostrum the Savage, one of the Seventy-Seven Devils that guards the gates of hell.

After defeating Rostrum, the Lord gives them the Sealing Stone, and Kevin tries to interrogate them. The Lord answers cryptically and taunts Kevin, goading him into shooting them down. However, Kevin reveals the figure in front of them to be an illusion, and prompts the rest to return to the Hermit's Garden to release Kloe and Sieg before continuing on.

Maps[]

1st Level
borderless

Bottom Level
borderless

Enemies[]

Treasure Chests[]

There are no treasure chests in this area.

Quests and Doors[]

  • Phantasma: Kevin and Ries reach the Sealed Area after investigating the castle.

Monuments[]

Sealed Area - Bottom Level[]

Monument
石碑
Items Sold
Bowgun (Sora Weapon) Hound Bow STR+300/RNG+5 500 mira
Templar Sword (Sora Weapon) Septieme Nuit STR+300/RNG+2 500 mira
Twin Swords (Sora Weapon) Main-Gauche STR+300 500 mira
Orbal Gun (Sora Weapon) Skyfish STR+300/RNG+5 550 mira
Rapier (Sora Weapon) Scramasax STR+300 500 mira
Greatsword (Sora Weapon) Antler Sword STR+350 450 mira
Orbal Cannon (Sora Weapon) Parabola Cannon STR+300/RNG+4/Area (S) 750 mira
Armour (Sora Item) Survival Vest DEF+300 1000 mira
Boots (Sora Item) Trekking Gear DEF+80/MOV+2 1000 mira
Accessory (Sora Item) Black Bangle Prevents Sleep 500 mira
Accessory (Sora Item) White Bracelet Prevents Blind 500 mira
Accessory (Sora Item) Pearl Earring Prevents Seal 500 mira
Accessory (Sora Item) Glam Choker Prevents Mute 1000 mira
Potion (Sora Item) Tear Balm Heals 2000HP 200 mira
Potion (Sora Item) Teara Balm Heals 5000HP 800 mira
Potion (Sora Item) Purging Balm Heals 2000HP/Cures Poison/Seal/Blind 200 mira
Potion (Sora Item) Softening Balm Heals 2000HP/Cures Freeze/Petrify 200 mira
Potion (Sora Item) Smelling Salts Heals 2000HP/Cures Confuse/Sleep/Faint 200 mira
Potion (Sora Item) Reviving Balm Cures K.O./Heals 1000HP 1000 mira
Potion (Sora Item) Insulating Tape Cures Mute 100 mira
Potion (Sora Item) EP Charge Restores 100EP 500 mira
Sepith Trade
Earth (Sora Sepith) = 10 mira Water (Sora Sepith) = 10 mira Fire (Sora Sepith) = 10 mira Wind (Sora Sepith) = 10 mira
Time (Sora Sepith) = 10 mira Space (Sora Sepith) = 30 mira Mirage (Sora Sepith) = 20 mira

Monument
石碑
Quartz Synthesis
Earth (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Defense 1 DEF+3%/STR-1% Earth (Sora Sepith)×20
Earth (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Defense 2 DEF+6%/STR-3% Earth (Sora Sepith)×100
Earth (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Poison Poison enemy with 10% success. Earth (Sora Sepith)×100
Earth (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Petrify Petrify enemy with 10% success. Earth (Sora Sepith)×200
Earth (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Mute Mute enemy with 10% success. Earth (Sora Sepith)×50
Water (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) HP 1 Max HP+3% Water (Sora Sepith)×20
Water (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) HP 2 Max HP+6% Water (Sora Sepith)×100
Water (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Mind 1 ATS+3%/ADF-1 Water (Sora Sepith)×30
Water (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Mind 2 ATS+6%/ADF-2 Water (Sora Sepith)×100
Water (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Freeze Freeze enemy with 10% success. Water (Sora Sepith)×150
Fire (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Attack 1 STR+3%/DEF-1% Fire (Sora Sepith)×50
Fire (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Attack 2 STR+6%/DEF-3% Fire (Sora Sepith)×100
Fire (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Seal Seal enemy crafts with 10% success. Fire (Sora Sepith)×50
Wind (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Shield 1 ADF+30/ATS-1% Wind (Sora Sepith)×20
Wind (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Shield 2 ADF+40/ATS-3% Wind (Sora Sepith)×100
Wind (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Evade 1 AGL+1 Wind (Sora Sepith)×20
Wind (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Evade 2 AGL+2 Wind (Sora Sepith)×100
Wind (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Sleep Put enemy to sleep with 10% success. Wind (Sora Sepith)×50
Wind (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Impede 1 Prevent enemy arts and crafts with 10% success rate. Wind (Sora Sepith)×100 Space (Sora Sepith)Mirage (Sora Sepith)×50
Wind (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Impede 2 Prevent enemy arts and crafts with 15% success rate. Wind (Sora Sepith)×200 Space (Sora Sepith)Mirage (Sora Sepith)×100
Time (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Action 1 SPD+10% Time (Sora Sepith)×100
Time (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Action 2 SPD+20% Time (Sora Sepith)×200
Time (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Blind Blind enemy with 10% success. Time (Sora Sepith)×50
Time (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Deathblow 1 Kill enemy with 10% success. Time (Sora Sepith)×200
Time (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Deathblow 2 100% kills enemy but quartz breaks. Time (Sora Sepith)×50
Time (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Cast 1 Time to cast arts is cut. Time (Sora Sepith)×20
Time (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Cast 2 Time to cast arts is greatly cut. Time (Sora Sepith)×200
Space (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Move 1 MOV+1 Space (Sora Sepith)×100
Space (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Move 2 MOV+2 Space (Sora Sepith)×200
Space (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Range 1 Arts' effect range+1 Space (Sora Sepith)×50
Space (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Range 2 Arts' effect range+2 Space (Sora Sepith)×400
Space (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Strike Critically strike with 10% success. Space (Sora Sepith)×120
Space (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) EP Cut 1 Arts' EP cost-10%. Space (Sora Sepith)×20 Time (Sora Sepith)Mirage (Sora Sepith)×10
Space (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) EP Cut 2 Arts' EP cost-20%. Space (Sora Sepith)×200 Time (Sora Sepith)Mirage (Sora Sepith)×100
Mirage (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) EP 1 Max EP+3% Mirage (Sora Sepith)×30 Time (Sora Sepith)Space (Sora Sepith)×10
Mirage (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) EP 2 Max EP+6% Mirage (Sora Sepith)×100 Time (Sora Sepith)Space (Sora Sepith)×50
Mirage (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Hit 1 DEX+5/AGL-1 Mirage (Sora Sepith)×20
Mirage (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Hit 2 DEX+10/AGL-2 Mirage (Sora Sepith)×100
Mirage (Sora Quartz) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) Confuse Confuse enemy with 10% success. Mirage (Sora Sepith)×200
Sepith Trade
Earth (Sora Sepith) = 10 mira Water (Sora Sepith) = 10 mira Fire (Sora Sepith) = 10 mira Wind (Sora Sepith) = 10 mira
Time (Sora Sepith) = 10 mira Space (Sora Sepith) = 30 mira Mirage (Sora Sepith) = 20 mira

Gallery[]

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