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Millium Orion - SD Model (Sen III)
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“I'm just an ordinary detective. Maybe a little more stubborn than the average one. My strength comes from my friends...and with them here, I'm unstoppable!”
— Lloyd Bannings, Trails into Reverie

Lloyd Bannings (ロイド・バニングス) is the leader of the Crossbell Police Department's Special Support Section. He is the main protagonist of Trails from Zero and Trails to Azure, and one of the three main protagonists of Trails into Reverie.

Profile[]

Appearance[]

Lloyd appears as a young man with short brown hair and eyes. He dresses with khaki pants, dark brown boots, and a yellow-orange shirt which is worn behind his signature CSPD blue and white jacket. In the Trails to Azure epilogue, the yellow-orange shirt is replaced with a red shirt after the Azure Tree aftermath.

In his later appearance, Lloyd retains most of his outfit, wearing only the jacket open, revealing a red shirt underneath. His hair is slightly longer and he has grown taller.

Lloyd uses twin tonfas in battle, feature long black metal bars with silver plates and a red orbment. He later acquires Guy's tonfas which are slightly rounder and have some indentations in them.

Personality[]

Lloyd is a kind young man who cares for the well-being of others and his country. He had a good relationship with his family until their deaths, but despite his traumatic past, it does not keep him down. His determination and method to approaching problems makes him well liked by many, including criminals like Cao Lee and Garcia Rossi.

He is an earnest youth honest and logical, all the while zealously opposing injustice and violence. He cares for KeA and is always concerned for her well-being ever since meeting her.

Lloyd is rather dense when it comes to interpersonal relationship and frequently say sweet things which caused other to feel flustered.

Background[]

Born in S.1186, Lloyd lost his parents to an accident at the age of 3. From that moment onward, his brother Guy Bannings, a renowned and respected investigator for the Crossbell Police Department's First Division, became his most important role model. Lloyd lived in Crossbell City with his older brother and his fiance, whom he considers family after the tragic orbalship accident that claimed the lives of the brothers' parents.

Guy mysterious death in the line of duty in S.1201, left his younger brother and fiance behind and the truth unknown, striking Lloyd hard. This event forced Lloyd to move in with his uncle in Calvard. Determined to succeed his brother, he signed up for the Police Academy in Crossbell and graduated in S.1203 with excellent achievements. Part of his training at the academy was survival training in the Knox Forest.

During this time, Lloyd was taught combat skills for his tonfa by Douglas, who served a Police Academy instructor at the time.

Trails from Zero[]

In S.1204, Sergei Lou invites Lloyd Bannings to lead the newly established Special Support Section in Crossbell, an outreach program which does bracer-like activities to improve the reputation of the police. Even with Lloyd's skills are possessive enough to be part of the Department's First Investigation Division, Lloyd chose to remain with the SSS in believing as the correct path to discover the truth behind his brother's death. He is joined there by Elie MacDowell, Tio Plato, and Randy Orlando.

Their recognition to the city progressively built through case by case, eventually bringing real change to its political and social landscape. Their superiors praised their efforts for preventing the mayor's assassination. Thanks to Lloyd's sharp intuition, the SSS have earned the respect of trustworthy allies from two certain bracer siblings, a little-lost kitten, and come into a clash with forces like Revache. While investigating the Mafia, the SSS rescues a mysterious child, KeA, awakening an ancient cult lying dormant in the Land of Fate.

Trails to Azure[]

Trails to Azure starts with Lloyd Banning and Noel Seeker joining Arios MacLaine and Alex Dudley in Calvard on a mission to clean up the remnants of the cult. Upon return to Crossbell, the SSS is re-established with Noel and Wazy Hemisphere inducted as temporary members while Tio and Randy are busy with other matters. Tension rise as as its revealed that the Red Constellation, West Zemuria's most powerful Jaeger corp, have entered the city in lieu of the upcoming West Zemuria Trade conference while strange monsters called cryptids have started appearing along the borders of the state. This comes to a head with terrorist attack on the recently completed Orchis Tower and Dieter's dramatic declaration. In the midst of all the chaos, the SSS uncovers an ancient conspiracy going back a thousand years.

Trails of Cold Steel II[]

When Crossbell was first occupied by the Imperial Army, Lloyd worked as a resistance member. On behalf of Cao Lee, Lloyd and Rixia Mao were tasked with backing up data from Orbal Network terminals in the Geofront. During the operation, Lloyd was confronted by Altina Orion and Rean Schwarzer, the latter of which was working as a special military officer of Crossbell's General Government.

Lloyd managed to hold off Rean long enough to backup the data, after which Rean summoned Valimar to destroy the computer as a whole. After formally introducing themselves, Rean allowed Lloyd to escape with the data. Both men could tell that they were good people, but Rean was conflicted with his actions, while Lloyd did not appear to mind, having understood his duties.

Trails of Cold Steel III and IV[]

Lloyd was branded a fugitive by Governor General Rufus Albarea and became a wanted criminal by the authorities. Privately, many Crossbellans supported Lloyd's cause. He and the rest of the SSS were forced into the Mishelam area as part of Rufus' birdcage strategy, but Randy and Tio were allowed to leave, the former becoming an instructor at the Thors Branch Campus and the latter working on behalf of the Epstein Foundation.

After the Crossbell field study, Rufus decided to let Lloyd and the remaining members of the SSS go. Lloyd was seen with Arios and KeA as the Derfflinger returned to the branch campus, where he gave a fist bump to Rean.

His next, proper meeting with Rean would be at the Pantagruel, where Lloyd promised to help Rean through his troubles and had forgiven him for the Geofront incident. He attended Olivert and Scherazard's wedding alongside the rest of the SSS.

Trails into Reverie[]

Lloyd returns as the leader of the SSS, storming Orchis Tower and ousting the remnants of Rufus' personal guard and the Imperial Defense Force. After this event, and in the days leading up to the independence signing ceremony, Lloyd takes part in several preparatory missions and outstanding tasks. During one of these, he notices a ghostly shadow (a sprout of digital Pleroma Grass) after an archaism extermination mission, but can make nothing of it at the time.

At the independence ceremony itself, Lloyd tries to resist against the appearance of Supreme Leader Rufus Albarea, but he and the SSS are swiftly beaten and the crowd starts to turn on them as a result of a curse-like phenomenon. They flee the city and take part in resistance efforts elsewhere. Lloyd is part of several missions, including trying to locate allies such as KeA and Ilya at the Sun Fort, where they face off against Cao lee and Garcia, a mission to the Reinford military factory in a mission to rescue Erika Russell and Professor Seiland from F. Novartis, where they face off against a simulacrum of McBurn and barely escape the flaming destruction of the facility, and the operation to relieve Sonya Baelz from the Ebon Defense Force at the Moon Temple.

Lloyd later leads a group in the retaking of Crossbell, and later the battle against Elysium at the Retributive Tower. Ishmelga Rean notes that Lloyd, a simple detective was the first to deduce the nature of his existence and what is going on. Lloyd later takes part in a rescue operation to save C, declining an offer of future information from one of Elysium's final predictions.

In the aftermath, Lloyd and the SSS finally witness the independence and liberation of Crossbell for the time being, and Lloyd is recognised by the state for his extraordinary contributions, making a speech.

Character Notes[]

Trails of Cold Steel IV[]

Lloyd Bannings
Lloyd Bannings Note (Sen IV)
(Former) Crossbell Police Department
A young man who led the SSS. Now on the run from the government forces, he still tries to protect Crossbell from the shadows.
Growing Up
Being on the lam has forced Lloyd to become a better leader. People say he's resembling his late brother Guy more by the day.
The SSS Returns
Investigating the missing person incidents felt like a return to form. Lloyd proved his time in hiding hasn't dulled his edge one bit.

ロイド・バニングス
Lloyd Bannings Note (Sen IV)
旧クロスベル警察
かつてクロスベル警察《特務支援課》のリーダーとして街を守っていた青年。現在も政府の目を掻い潜り街の為に動いている。
兄の面影
逃亡生活を続ける内に一層逞しくなったロイド。容姿が亡き兄ガイに似て来た事を喜びつつ、中身も兄に届く程頼もしくなりたいと語った。
復活の特務支援課
神隠し事件の捜査活動をする姿は、在りし日の特務支援課そのもの。手慣れた聞き込みと推理で事件を解決した。

Trails into Reverie[]

Lloyd Bannings
Lloyd Bannings Note (Hajimari)
Special Support Section
The young man who leads the CPD's Special Support Section (SSS). Upon returning with his comrades, they brought freedom to their beloved Crossbell.
It Begins
Upon defeat at the signing ceremony, Lloyd and his friends were scattered the land over. Only Rixia is with him and his wounds are dire, yet he presses on.
Crossbell's Strength
Lloyd isn't interested in being a symbol of justice of a hero, believing that Crossbell's true strength lies in how readily its citizens help one another.
The Truth
'I feel as though it was telling me that you are the only one capable of unraveling the truth behind all of this,' Lapis tells Lloyd after the tower appears.
Possible Future
Lloyd recounts his experiences with the Azure Tree, realizing this other Rean may, in fact, be the result of a possible alternate future.

ロイド・バニングス
Lloyd Bannings Note (Hajimari)
特務支援課
クロスベル警察《特務支援課》のリーダーを務める青年。ようやく集まった仲間たちと共にクロスベル解放作戦を完遂した。
行動開始
調印式での敗北で仲間たちがバラバラになり、目覚めたロイドのそばにいるのはリーシャだけ。体は完治していないが、それでも再び動き出す。
支えあってこそ
“独立の象徴”や“英雄”として守るのではなく、仲間や市民たちと支え合ってここまで来た。それこそが“クロスベルの強さ”だった。
真実へ
バベル出現後、ラピスに告げられたのは「事件の裏にある“真実”を解き明かせるのは貴方だけ」という言葉だった。
あり得た未来
ロイドは《碧の大樹》での経験を踏まえ、“あり得たかもしれない可能性”を指摘。“もう1人のリィン”の存在を紐解いた。

Gameplay[]

Base Stats[]

Trails from Zero

Stat[note 1] Total Growth per level
HP 1.15×(Level + 15)×(Level + 16) 2.3×(16 + Old Level)
STR 0.055×(Level + 15)×(Level + 16) + 20 0.11×(16 + Old Level)
DEF 0.05×(Level + 15)×(Level + 16) + 10 0.1×(16 + Old Level)
ATS 0.05×(Level + 15)×(Level + 16) + 19 0.1×(16 + Old Level)
ADF 0.05×(Level + 15)×(Level + 16) + 10 0.1×(16 + Old Level)
DEX 0.0025×(Level + 15)×(Level + 16) + 20 0.005×(16 + Old Level)
AGL 0.0025×(Level + 15)×(Level + 16) + 8 0.005×(16 + Old Level)
MOV 4
SPD 0.0025×(Level + 15)×(Level + 16) + 30 0.005×(16 + Old Level)
  1. Rounding errors may cause differences.

Trails to Azure

Stat[note 1] Total Growth per level
HP 1.15×(Level + 15)×(Level + 16) 2.3×(16 + Old Level)
STR 0.0545×(Level + 15)×(Level + 16) + 20 0.109×(16 + Old Level)
DEF 0.0525×(Level + 15)×(Level + 16) + 10 0.105×(16 + Old Level)
ATS 0.0525×(Level + 15)×(Level + 16) + 18 0.105×(16 + Old Level)
ADF 0.05×(Level + 15)×(Level + 16) + 10 0.1×(16 + Old Level)
DEX 0.0005×(Level + 15)×(Level + 16) + 19 0.001×(16 + Old Level)
AGL 0.0005×(Level + 15)×(Level + 16) + 7 0.001×(16 + Old Level)
MOV 4
SPD 0.0025×(Level + 15)×(Level + 16) + 30 0.005×(16 + Old Level)
  1. Rounding errors may cause differences.

Trails of Cold Steel II

Stat Total Growth per level
HP 482 + 121.5×Level 121.5
STR 6.1×Level 6.1
DEF 3.52×Level 3.52
ATS 11.64×Level 11.64
ADF 7.72×Level 7.72
DEX 30 + 0.105×Level 0.105
AGL 21 + 0.115×Level 0.115
SPD 22 + 0.405×Level 0.405
MOV 6

Crafts[]

Trails from Zero

Name Acquire Cost Delay Power Targets/Effect
Craft (Crossbell Skill) Axle Rush
アクセルラッシュ
Initial 20 CP 35 AT 100% Set circle within move range (2 radius)
Moves user to set point
Craft - Attack (Set) - Area (S)
Whirls around tonfas, making a series of shockwaves.
Craft (Crossbell Skill) Stun Break
スタンブレイク
Level 6 30 CP 30 AT 95% Single target (1 range + user MOV)
Moves user to target
Craft - Attack - One - Impede - Faint (20%)
Shocks with high-power current, canceling arts and crafts.
Interrupts casting of skills
Faint (Crossbell Status) Faint (20% chance, 3t)
Craft (Crossbell Skill) Encourage
鼓舞
Level 15 30 CP 25 AT Circle around user (5 radius)
Craft - Support - Area (L) - STR+25%
Encourages allies, raising morale. Gives STR+25%.
STR Up (Crossbell Status) STR+25% (3t)
Craft (Crossbell Skill) Brave Smash
ブレイブスマッシュ
Level 21 20 CP 35 AT 100% Set line (3 width)
Craft - Attack (Set) - Line - Seal (75%)
Focuses fighting spirit in a line. 75% chance to seal.
Seal (Crossbell Status) Seal (75% chance, 5t)
Craft (Crossbell Skill) Burning Heart
バーニングハート
Level 26 40 CP 0 AT User
Craft - Support - Self - STR/DEF/SPD+50% - Nulls Ailments/Stat Down
Gains immense power, but suffers faint afterwards.
Cures and prevents ailments and stat debuffs
STR Up Max (Crossbell Status)DEF Up Max (Crossbell Status)SPD Up Max (Crossbell Status) STR/DEF/SPD+50% (5t)
Faint (Crossbell Status) Faint (1t) after buff ends, can be reapplied to refresh timer
S Craft (Crossbell Skill) Tiger Charge
タイガーチャージ
Initial 100+ CP 35 AT 230% Single target
S-Craft - Attack - One - Seal (100%)
Overwhelms with a barrage, then charges like a tiger.
Seal (Crossbell Status) Seal (100% chance, 5t)
S Craft (Crossbell Skill) Rising Sun
ライジングサン
Level 32 100+ CP 35 AT 320% Circle around target (4 radius)
S-Craft - Attack - Area (M)
Launches foes upward, then attacks like a dragon.
Support Craft (Crossbell Skill) Extend Hearts
エクステンドハーツ
Story[note 1] All targets
Support Craft - Support - All - STR+25% - CP+30
Encourages allies with burning passion, raising STR and CP.
STR Up (Crossbell Status) STR+25% (3t)
30 CP restored
  1. Extend Hearts becomes available when the party first has five members, during Chapter 2 when investigating Stargazer's Tower.

Combo Crafts[]

Name Acquire Cost Delay Power Targets/Effect
Combo Craft (Crossbell Skill) Star Blast
スターブラスト
Story[note 1] 100 CP 30 AT 350% Circle around target (6 range, 6 radius)
Target must be within range of either participant
Combo Craft (Lloyd & Elie) - Attack - Area (L)
Attacks with a lightning bullet and a rapid charge.
Combo Craft (Crossbell Skill) Omega Strike
Ωストライク
Story[note 2] 100 CP 30 AT 450% Circle around target (7 range, 4 radius)
Target must be within range of either participant
Combo Craft (Lloyd & Tio) - Attack - Area (M)
Seals enemies in a barrier, then shatters it.
Combo Craft (Crossbell Skill) Burning Rage
バーニングレイジ
Story[note 3] 100 CP 30 AT 550% Circle around target (4 range, 3 radius)
Target must be within range of either participant
Combo Craft (Lloyd & Randy) - Attack - Area (M)
Unloads a barrage of attacks from both sides.
Combo Craft (Crossbell Skill) Star Blast 2
スターブラストⅡ
Bonding[note 4] 100 CP 30 AT 500% Circle around target (8 range, 7 radius)
Target must be within range of either participant
Combo Craft (Lloyd & Elie) - Attack - Area (L)
Shocks enemies with piercing lightning and charging assault.
Combo Craft (Crossbell Skill) Omega Strike 2
ΩストライクⅡ
Bonding[note 4] 100 CP 30 AT 600% Circle around target (9 range, 5 radius)
Target must be within range of either participant
Combo Craft (Lloyd & Tio) - Attack - Area (L)
Seals enemies in a stronger barrier, then obliterates it.
Combo Craft (Crossbell Skill) Burning Rage 2
バーニングレイジⅡ
Bonding[note 4] 100 CP 30 AT 700% Circle around target (6 range, 4 radius)
Target must be within range of either participant
Combo Craft (Lloyd & Randy) - Attack - Area (M)
Annihilates enemies with a raging barrage from both sides.
  1. Star Blast is acquired after the rooftop scene in Chapter 2.
  2. Omega Strike is acquired after the hacking scene Chapter 3, Crossbell Anniversary Festival Day 3.
  3. Burning Rage is acquired after the race scene Chapter 3, Crossbell Anniversary Festival Day 2.
  4. 4.0 4.1 4.2 These three combo crafts are acquired by seeing the respective Bonding Event in the IBC in the Final Chapter. Only one can be acquired in a single playthrough.

Trails to Azure

Name Acquire Cost Delay Power Targets/Effect
Craft (Crossbell Skill) Axle Rush
アクセルラッシュ
Initial 20 CP 35 AT 100% Set circle within move range (2 radius)
Moves user to set point
Craft - Attack (Set) - Area (S)
Whirls around tonfas, making a series of shockwaves.
Craft (Crossbell Skill) Stun Break
スタンブレイク
Initial 30 CP 30 AT 95% Single target (1 range + user MOV)
Moves user to target
Craft - Attack - One - Impede - Faint (20%)
Shocks with high-power current, canceling arts and crafts.
Interrupts casting of skills
Faint (Crossbell Status) Faint (15% chance, 3t)
Craft (Crossbell Skill) Encourage
鼓舞
Initial 30 CP 25 AT Circle around user (5 radius)
Craft - Support - Area (L) - STR+25%
Encourages allies, raising morale. Gives STR+25%.
STR Up (Crossbell Status) STR+25% (3t)
Craft (Crossbell Skill) Brave Smash
ブレイブスマッシュ
Initial 20 CP 35 AT 100% Set line (2 width)
Craft - Attack (Set) - Line - Seal (30%)
Focuses fighting spirit in a line. 30% chance to seal.
Seal (Crossbell Status) Seal (30% chance, 5t)
Craft (Crossbell Skill) Burning Heart
バーニングハート
Initial 40 CP 0 AT User
Support - Self - STR/SPD+25% - Nulls Ailments
Gains immense power, but suffers faint afterwards.
Cures and prevents ailments and stat debuffs
STR Up (Crossbell Status)SPD Up (Crossbell Status) STR/SPD+25% (3t)
Faint (Crossbell Status) Faint (1t) after buff ends, can be reapplied to refresh timer
Craft (Crossbell Skill) Stun Break 2
スタンブレイクⅡ
Level 54 30 CP 30 AT 110% Single target (1 range + user MOV)
Moves user to target
Craft - Attack - One - Impede - Faint (40%)
Shocks with high-power current, canceling arts and crafts.
Interrupts casting of skills
Faint (Crossbell Status) Faint (40% chance, 3t)
Craft (Crossbell Skill) Raging Spin
レイジングスピン
Sidequest[note 1] 30 CP 35 AT 105% Set circle within move range (4 radius)
Moves user to set point
Craft - Attack (Set) - Area (M) - Suction
Whirls tonfas into a cyclone, pummeling enemies rapidly.
Moves targets to user
Craft (Crossbell Skill) Brave Smash 2
ブレイブスマッシュⅡ
Level 80 35 CP 35 AT 100% Set line (3 width)
Craft - Attack (Set) - Line - Seal (75%)
Channels fighting spirit into a line. 75% chance to seal.
Seal (Crossbell Status) Seal (75% chance, 5t)
Craft (Crossbell Skill) Burning Heart 2
バーニングハートⅡ
Level 103 55 CP 0 AT User
Craft - Support - Self - STR/DEF/SPD+50% - Nulls Ailments
Gains immeasurable power, but suffers faint afterwards.
Cures and prevents ailments and stat debuffs
STR Up Max (Crossbell Status)DEF Up Max (Crossbell Status)SPD Up Max (Crossbell Status) STR/DEF/SPD+50% (5t)
Faint (Crossbell Status) Faint (1t) after buff ends, can be reapplied to refresh timer
S Craft (Crossbell Skill) Tiger Charge
タイガーチャージ
Initial 100+ CP 35 AT 140% Single target
S-Craft - Attack - One - Seal (100%)
Overwhelms with a barrage, then charges like a tiger.
Seal (Crossbell Status) Seal (100% chance, 5t)
S Craft (Crossbell Skill) Rising Sun
ライジングサン
Initial 100+ CP 35 AT 140% Circle around target (4 radius)
S-Craft - Attack - Area (M)
Launches foes upward, then attacks like a dragon.
S Craft (Crossbell Skill) Tiger Charge 2
タイガーチャージⅡ
Level 60 100+ CP 35 AT 160% Single target
S-Craft - Attack - One - Seal (100%)
Overwhelms any enemy with a practiced series of attacks.
Seal (Crossbell Status) Seal (100% chance, 5t)
S Craft (Crossbell Skill) Rising Sun 2
ライジングサンⅡ
Level 72 100+ CP 35 AT 160% Circle around target (4 radius)
S-Craft - Attack - Area (M)
Launches foes upward, then assaults like a storm.
S Craft (Crossbell Skill) Meteor Breaker
メテオブレイカー
Level 90 100+ CP 35 AT 185% Circle around target (7 radius)
S-Craft - Attack - Area (L)
Converts soul into a battle aura, then attacks from above.
Support Craft (Crossbell Skill) Extend Hearts
エクステンドハーツ
Initial All targets
Support Craft - Support - All - STR+25% - CP+30
Encourages allies with burning passion, raising STR and CP.
STR Up (Crossbell Status) STR+25% (3t)
30 CP restored
Support Craft (Crossbell Skill) Quelling Smash
クゥエルスマッシュ
Level 68 100% Circle around target (3 radius)
Support Craft - Attack - Area (M) - Seal (75%)
Dives into a group of foes and spins with tonfas.
Seal (Crossbell Status) Seal (75% chance, 5t)
  1. Axle Rush upgrades to Raging Spin as a reward for a Chapter 2 sidequest, Bracing for Battle.

Combo Crafts[]

Name Acquire Cost Delay Power Targets/Effect
Combo Craft (Crossbell Skill) Star Blast
スターブラスト
Initial 100 CP 30 AT 200% Circle around target (6 range, 6 radius)
Combo Craft (Lloyd & Elie) - Attack - Area (L)
Attacks with a lightning bullet and a rapid charge.
Combo Craft (Crossbell Skill) Star Blast 2
スターブラストⅡ
Bonding[note 1] 100 CP 25 AT 240% Circle around target (7 range, 7 radius)
Combo Craft (Lloyd & Elie) - Attack - Area (L)
Shocks enemies with piercing lightning and charging assault.
Combo Craft (Crossbell Skill) Omega Strike
Ωストライク
Initial 100 CP 30 AT 200% Circle around target (8 range, 4 radius)
Combo Craft (Lloyd & Tio) - Attack - Area (M)
Seals enemies in a barrier, then shatters it.
Combo Craft (Crossbell Skill) Omega Strike 2
ΩストライクⅡ
Bonding[note 1] 100 CP 25 AT 260% Circle around target (10 range, 5 radius)
Combo Craft (Lloyd & Tio) - Attack - Area (L)
Seals enemies in a stronger barrier, then obliterates it.
Combo Craft (Crossbell Skill) Burning Rage
バーニングレイジ
Initial 100 CP 30 AT 200% Circle around target (4 range, 3 radius)
Combo Craft (Lloyd & Randy) - Attack - Area (M)
Unloads a barrage of attacks from both sides.
Combo Craft (Crossbell Skill) Burning Rage 2
バーニングレイジⅡ
Bonding[note 1] 100 CP 25 AT 240% Circle around target (6 range, 4 radius)
Combo Craft (Lloyd & Randy) - Attack - Area (M)
Annihilates enemies with a raging barrage from both sides.
Combo Craft (Crossbell Skill) Brave Hearts
ブレイブハーツ
Prologue 100 CP 30 AT 210% Circle around target (4 range, 6 radius)
Combo Craft (Lloyd & Noel) - Attack - Area (L)
Continuous pincer attacks display heroic spirit.
Combo Craft (Crossbell Skill) Strike Heaven
ストライクヘヴン
Chapter 1 100 CP 30 AT 210% Circle around target (4 range, 6 radius)
Combo Craft (Lloyd & Wazy) - Attack - Area (L)
Launches enemies into the air and attacks swiftly.
Combo Craft (Crossbell Skill) Twin Dragon Strike
比翼双竜撃
Initial 100 CP 30 AT 290% Circle around target (6 range, 5 radius)
Combo Craft (Lloyd & Rixia) - Attack - Area (L)
Synchronizes breathing and charges to strike a single point.
Combo Craft (Crossbell Skill) Hearts of Iron
ハーツオブアイアン
Initial 100 CP 30 AT 290% Circle around target (6 range, 4 radius)
Combo Craft (Lloyd & Dudley) - Attack - Area (M)
Fractures the earth with an assault fueled by two iron wills.
Combo Craft (Crossbell Skill) Brave Hearts 2
ブレイブハーツⅡ
Bonding[note 2] 100 CP 25 AT 330% Circle around target (7 range, 6 radius)
Combo Craft (Lloyd & Noel) - Attack - Area (L)
Relentless pincer attacks display explosive heroic spirit.
Combo Craft (Crossbell Skill) Strike Heaven 2
ストライクヘヴンⅡ
Bonding[note 2] 100 CP 25 AT 330% Circle around target (7 range, 6 radius)
Combo Craft (Lloyd & Wazy) - Attack - Area (L)
Hurls enemies upward and unleashes lightning-fast blows.
Combo Craft (Crossbell Skill) True Twin Dragon Strike
真・比翼双竜撃
Bonding[note 2] 100 CP 25 AT 330% Circle around target (7 range, 6 radius)
Combo Craft (Lloyd & Rixia) - Attack - Area (L)
Synchronizes bodies and then charges to exterminate enemies.
Combo Craft (Crossbell Skill) Hearts of Iron 2
ハーツオブアイアンⅡ
Bonding[note 3] 100 CP 25 AT 335% Circle around target (7 range, 5 radius)
Combo Craft (Lloyd & Dudley) - Attack - Area (L)
Unleashes a unified assault fueled by two iron wills.
Combo Craft (Crossbell Skill) Star Blast 3
スターブラストⅢ
Bonding[note 4] 100 CP 20 AT 345% Circle around target (8 range, 7 radius)
Combo Craft (Lloyd & Elie) - Attack - Area (L)
Blows away foes with a lightning blast and fierce charge.
Combo Craft (Crossbell Skill) Omega Strike 3
ΩストライクⅢ
Bonding[note 4] 100 CP 20 AT 380% Circle around target (12 range, 6 radius)
Combo Craft (Lloyd & Tio) - Attack - Area (L)
Seals enemies in an indestructible barrier, then shatters it.
Combo Craft (Crossbell Skill) Burning Rage 3
バーニングレイジⅢ
Bonding[note 4] 100 CP 20 AT 340% Circle around target (7 range, 5 radius)
Combo Craft (Lloyd & Randy) - Attack - Area (L)
Obliterates enemies with an unstoppable pincer attack.
  1. 1.0 1.1 1.2 The upgraded combo crafts are acquired by either seeing the respective Bonding Event in Trails from Zero and carrying over data or by seeing the bonding event in the Merkabah before entering Crossbell City in the Final Chapter.
  2. 2.0 2.1 2.2 The upgraded combo crafts are acquired by seeing the respective Bonding Event in the Merkabah before entering Crossbell City in the Final Chapter.
  3. The upgraded combo craft is acquired by seeing the event with Dudley in the Merkabah before entering Crossbell City in the Final Chapter. This one is not exclusive with other combo craft upgrades.
  4. 4.0 4.1 4.2 The further upgraded combo crafts are acquired by both seeing the respective bonding event in Trails from Zero and carrying over data and by seeing the bonding event in the Merkabah before entering Crossbell City in the Final Chapter.

Trails of Cold Steel II

Name Acquire Cost Delay Power Unbal. Targets/Effect
Craft (Sen Skill) Raging Spin
レイジングスピン
Initial 30 CP 30 AT 130% (A) +10% Set circle within move range (8 radius)
Moves user to set point
Attack (Set) - Area (L) - Impede - Suction
Draws in foes, then strikes them. Unbalance+10%.
Moves targets to user
Interrupts casting of skills
Craft (Sen Skill) Brave Smash 2
ブレイブスマッシュⅡ
Initial 40 CP 30 AT 150% (S+) +30% Set line (3 width)
Attack (Set) - Line (M) - Seal (50%)
Advances with a powerful battle aura. Unbalance+30%.
Seal (Crossbell Status) Seal (50% chance, 3t)
Craft (Sen Skill) Burning Heart 2
バーニングハートⅡ
Initial 50 CP 0 AT User
Support - Self - STR/DEF/SPD+50% - Nulls ailments/Stat Down
Gain immense power, but inflicts Faint after 5 turns.
Cures and prevents ailments and stat debuffs
STR Up Max (Sen Status)DEF Up Max (Sen Status)SPD Up Max (Sen Status) STR/DEF/SPD+50% (5t)
Faint (Sen Status) Faint (1t) after buff ends, can be reapplied to refresh timer
S Craft (Sen Skill) Rising Sun 2
ライジングサンⅡ
Initial 100+ CP 40 AT 425% (SSS+) No Set circle (12 radius)
Attack (Set) - Area (XL)
Launches foes upward, then attacks like a dragon.

Trails of Cold Steel IV

Name Power Break Unbalance Cost Acquire
Craft (Sen III Skill) Brave Smash χ
ブレイブスマッシュχ
C+ D 20% 30 CP Initial
Physical - Line S+ (Set) - Seal (40%) Faint (40%)
Fires a fierce blast of energy.
Craft (Sen III Skill) Burning Heart
バーニングハート
40 CP Initial
Support - Self - STR/DEF/SPD ↑ (M) (4 turns) - Cures ailments/Stat Down - Restores 1 BP
Channels a burning spirit that can overcome any barrier.
Craft (Sen III Skill) Zero Breaker
ゼロ・ブレイカー
S S Yes 80 CP Initial
Physical - Area M (Set) - Suction - DEF/ADF ↓ (M) (4 turns)
Leaps at enemies and unleashes a powerful rotating attack.
S Craft (Sen III Skill) Rising Sun
ライジングサン
4S B No 100+ CP Initial
Physical - Area LL (Set)
Launches foes upward, then attacks like a dragon.

Trails into Reverie

Name Power Break Unbalance Cost Acquire
Craft (Sen III Skill) Brave Smash
ブレイブスマッシュ
C D B 30 CP Initial
Physical - Line S+ (Set) - Seal/Faint (30%)
Fires a fierce blast of energy.
Craft (Sen III Skill) Brave Smash 2
ブレイブスマッシュII
C+ D B 30 CP Level 100
Physical - Line S+ (Set) - Seal/Faint (40%)
Charges forth with an attack that enshrouds oneself with fighting spirit.
Craft (Sen III Skill) Brave Smash 3
ブレイブスマッシュIII
B D B 30 CP Level 175
Physical - Line S+ (Set) - Seal/Faint (50%)
Charges forth with an attack that enshrounds oneself with pure fighting spirit.
Craft (Sen III Skill) Burning Heart
バーニングハート
40 CP Initial
Support - Self - STR•DEF•SPD ↑ (M) for 4 turns - Cures Ailments/Stat Down - Restores 1 BP
Channels a burning spirit that can overcome any barrier.
Craft (Sen III Skill) Burning Heart 2
バーニングハートII
40 CP 3/19
Support - Self - STR•DEF•SPD ↑ (M) for 4 turns - Cures Ailments/Stat Down - HP Absorb (15%) for 2 turns - Restores 1 BP
Breaks past one's limits to recover HP, encourage allies, and increase BP.
Craft (Sen III Skill) Burning Heart 3
バーニングハートIII
40 CP 3/21
Support - Self - STR•DEF•SPD ↑ (M) for 5 turns - Cures Ailments/Stat Down - HP Absorb (15%) for 2 turns - Restores 1 BP
Overcomes any barrier to recover HP, encourage allies, and increase BP.
Craft (Sen III Skill) Zero Breaker
ゼロ・ブレイカー
A S D 60 CP Initial
Physical - Area M (Set) - Suction - DEF•ADF ↓ (M) for 4 turns
Leaps at enemies and unleashes a powerful rotating attack.
Craft (Sen III Skill) Zero Breaker χ
ゼロ・ブレイカーχ
A+ S D 60 CP Level 120
Physical - Area M (Set) - Suction - DEF•ADF ↓ (L) for 4 turns
Unleashes a powerful spinning attack among enemies, greatly decreasing their defense.
Craft (Sen III Skill) Tiger Charge
タイガーチャージ
S+ D A 80 CP Level 108
Physical - One - Impede (100%) - Balance down (100%) for 1 turn
Charges forth as though one were a tiger to overwhelm enemies with a surge of strikes.
Craft (Sen III Skill) Tiger Charge χ
タイガーチャージχ
SS D S 80 CP Level 201
Physical - One - Impede (100%) - Balance down (100%) for 2 turns
Embodies the spirit of an azure tiger and overwhelms with a series of ferocious attacks.
S Craft (Sen III Skill) Rising Sun
ライジングサン
4S B No 100+ CP Initial
Physical - Area LL (Set)
Launches foes upward, then attacks like a dragon.
S Craft (Sen III Skill) Rising Nova
ライジング・ノヴァ
4S+ A No 100+ CP Trial Door
Physical - Area LL (Set) - Faint (100%)
Performs a maelstrom of fierce attacks, delivering the final blow with all the force of a dragon.

Weapons[]

Trails from Zero

Name Description Location
Tonfa (Crossbell Weapon) Striker
ストライカー
STR+5/DEF+3
Used by the Crossbell Police Department to apprehend criminals.
Default weapon of Lloyd
Prologue: Gironde Armory
Tonfa (Crossbell Weapon) Hard Breaker
ハードブレイカー
STR+10/DEF+4
Used by the Crossbell Police Department for blitzkrieg tactics.
Prologue/Chapter 1: Gironde Armory
Tonfa (Crossbell Weapon) Sledgehammer
スレッジハンマー
STR+26/DEF+5
Heavy-grade steel tonfas designed for destruction.
Chapter 1/Chapter 2: Gironde Armory
Tonfa (Crossbell Weapon) Battle Hammer
バトルハンマー
STR+40/DEF+6/SPD+2
Tonfas with a simple design that focuses on swinging ease.
Chapter 1: Guillaume Factory
(Upgraded Sledgehammer)
Tonfa (Crossbell Weapon) Elaphure
四不象
STR+46/DEF+8
Tonfas cut out from the horns of a ferocious animal.
Chapter 2/Chapter3: Gironde Armory
Tonfa (Crossbell Weapon) Black Tiger
黒点虎
STR+62/DEF+10/Causes Blind+10%
A design passed down in the East. Embedded nails hit vitals.
Chapter 2: Guillaume Factory
(Upgraded Elaphure)
Tonfa (Crossbell Weapon) Corkscrew
コークスクリュー
STR+75/DEF+12
Has twisting clubs designed to increase rushing force.
Chapter 3/Chapter 4: Gironde Armory
Tonfa (Crossbell Weapon) Evil Snake
イビルスネーク
STR+95/DEF+16/Causes Petrify+10%
Tonfas with a distorted shape, as if possessed by malice.
Chapter 3: Guillaume Factory
(Upgraded Corkscrew)
Tonfa (Crossbell Weapon) Take Prisoners
テイクプリズナー
STR+116/DEF+18
Sharp tonfas developed to combat heinous criminals.
Chapter 4/Finale: Gironde Armory
Tonfa (Crossbell Weapon) Sword Breaker
ソードブレイカー
STR+130/DEF+40
Tonfas that can break a criminal's weapon.
Chapter 4: Guillaume Factory
(Upgraded Prisoner Taker)
Tonfa (Crossbell Weapon) Buzzer Beater
ブザービーター
STR+150/DEF+25
Top-of-the-line tonfas designed for ease of use and high power.
Finale: Gironde Armory
Tonfa (Crossbell Weapon) Defender
ディフェンダー
STR+165/DEF+28
Tonfas used by ancient martial artists to hone their spirit.
Chest in the Sun Fort Second Stratum
Tonfa (Crossbell Weapon) All Rounder
オールラウンダー
STR+180/DEF+30/ACC+10%/EVA+10%
Tonfas made from a strange ore. Suited for any battle.
Zemurian Ore weapon

Trails to Azure

Name Description Location
Tonfa (Crossbell Weapon) Hard Breaker II
ハードブレイカー改
STR+165/DEF+3
Tonfas used by the First Division to restrain criminals.
Prologue: Default weapon of Lloyd
Tonfa (Crossbell Weapon) Twin Hammer
ツインハンマー
STR+180/DEF+4
Rustic-looking tonfas lined with metal rivets.
Chapter 1/Chapter 2: Gironde Armory
Tonfa (Crossbell Weapon) Double Twister
ダブルツイスター
STR+200/DEF+5/EVA+10%
New tonfas with fresh screws. Built for offense and defense.
Chapter 1: Guillaume Factory (Upgraded Twin Hammer)
Tonfa (Crossbell Weapon) Crime Buster
クライムバスター
STR+230/DEF+6
Small, easy-to-use tonfas designed to suppress foes.
Chapter 2/Chapter 3: Gironde Armory
Tonfa (Crossbell Weapon) Mass Breaker
マスブレイカー
STR+250/DEF+8/Causes Faint+10%
Remodeled heavyweight tonfas made for group combat.
Chapter 2: Guillaume Factory (Upgraded Crime Buster)
Tonfa (Crossbell Weapon) Tiger Club
猛虎棍
STR+280/DEF+10
Sophisticated Eastern tonfas that hide a ferocious power.
Chapter 3/Chapter 4: Gironde Armory
Tonfa (Crossbell Weapon) Phantom Club
玄象棍
STR+310/DEF+12/EVA+10%
Reinforced tonfas coated in a beautiful finish.
Chapter 3: Guillaume Factory (Upgraded Tiger Club)
Tonfa (Crossbell Weapon) Clutch Hammer
クラッチハンマー
STR+350/DEF+24
CPD-issued tonfas built for offense, defense, and efficiency.
Chapter 4/Finale: Gironde Armory
Tonfa (Crossbell Weapon) Piledriver
パイルドライバー
STR+400/DEF+16/Causes Faint+10%
Tonfas whose metal ends allow for powerful attacks.
Chapter 4: Guillaume Factory (Upgraded Clutch Hammer)
Tonfa (Crossbell Weapon) Pipe Tonfa
パイプトンファー
STR+350/DEF+10
Makeshift tonfas crafted from steel pipes.
Fragments: Default weapon of Lloyd
Tonfa (Crossbell Weapon) Pentagon
ペンタゴン
STR+440/DEF+36
Pentagram-adorned tonfas from the Holy City of Arteria.
Finale: Gironde Armory, Merkabah - Garage
Tonfa (Crossbell Weapon) Seventh Nova
七星撃
STR+520/DEF+40/Causes Faint+15%
Sturdy tonfas garnished with tempered septium.
Finale: Guillaume Factory (Upgraded Pentagon)
Tonfa (Crossbell Weapon) Zero Breaker
ゼロ・ブレイカー
STR+550/DEF+50/SPD+5
Guy Bannings' tonfas. They feel oddly familiar to hold.
Liberating Crossbell City reward
Tonfa (Crossbell Weapon) Mjolnir
ミョルニール
STR+620/DEF+45/EVA+10%
Blessed hammers thought to have been sealed in heaven.
Chest in the Domain of Penance
Tonfa (Crossbell Weapon) Infinity
インフィニティ
STR+700/DEF+60/SPD+10/EVA+15%
Tonfas made from a strange ore. Their impacts faintly glow.
Zemurian Ore weapon

Trails of Cold Steel II

Name Description Location
Tonfa (Sen Weapon) Striker II
ストライカー改
STR+1045/RNG+1/DEF+50
Used by the Crossbell Police Department to apprehend criminals.
Default weapon of Lloyd
Tonfa (Sen Weapon) Pentagon
ペンタゴン
STR+1135/RNG+1/DEF+100/Crit+5%/Causes Faint (5%)
Tonfas with a pentagram-shaped cross-section.
Chest in the Geofront E Sector
Tonfa (Sen Weapon) Pentagon +1
ペンタゴン+1
STR+1425/ATS+200/DEF/ADF+350/SPD+16/ACC+100%/EVA+15%/HP+1500/EP+140/Magic attack evasion+25%
Tonfas with a pentagram-shaped cross-section.
Epilogue: Default weapon of Lloyd

Trails of Cold Steel IV

Name Cost Upgrade materials Acquired
Tonfa (Sen III Weapon) Meteor Breaker
メテオブレイカー
Prologue: "Nightfall"
[STR+900/RNG+1/Critical rate+2%]
A tonfa that could destroy even a small star with a well-executed swing.
Tonfa (Sen III Weapon) Meteor Breaker +1
メテオブレイカー+1
Act 2: "Guiding Starlight"
[STR+1145/DEF+100/RNG+1/Critical rate+2%]
A tonfa that could destroy even a small star with a well-executed swing.
Tonfa (Sen III Weapon) Meteor Breaker +2
メテオブレイカー+2
Finale: "Scattered Petals, Dying Flames"
[STR+1445/DEF+125/RNG+1/Critical rate+2%]
A tonfa that could destroy even a small star with a well-executed swing.

Trails into Reverie

Name Cost Upgrade materials Acquired
Tonfa (Sen III Weapon) Crime Buster
クライムバスター
[STR+950/DEF+145/RNG+1/Lloyd Only]
Small tonfas that prioritize easy wielding over aesthetics.
Tonfa (Sen III Weapon) Crime Buster +1
クライムバスター+1
[STR+1050/DEF+155/RNG+1/Lloyd Only]
Small tonfas that prioritize easy wielding over aesthetics.
Tonfa (Sen III Weapon) Seventh Nova
七星撃
[STR+1150/DEF+165/RNG+1/Lloyd Only]
Powered-up tonfas that can smash anything no matter the durability. Treated with refined septium.
Tonfa (Sen III Weapon) Seventh Nova +1
七星撃+1
[STR+1250/DEF+175/RNG+1/Lloyd Only]
Powered-up tonfas that can smash anything no matter the durability. Treated with refined septium.
Tonfa (Sen III Weapon) Seventh Nova +2
七星撃+2
[STR+1350/DEF+185/RNG+1/Lloyd Only]
Powered-up tonfas that can smash anything no matter the durability. Treated with refined septium.
Tonfa (Sen III Weapon) Seventh Nova +3
七星撃+3
[STR+1450/DEF+195/RNG+1/Lloyd Only]
Powered-up tonfas that can smash anything no matter the durability. Treated with refined septium.
Tonfa (Sen III Weapon) Soul Breaker
ソル・ブレイカー
Black Zemurian Ore x1 Upgrade
[STR+1600/DEF+210/RNG+1/Critical Rate +2%/Lloyd Only]
Fortified tonfas forged from Black Zemurain Ore. Said to resonate with their user's passion in order to produce heat.
Tonfa (Sen III Weapon) Soul Breaker +1
ソル・ブレイカー+1
Black Zemurian Ore x2 Upgrade
[STR+2000/DEF+250/RNG+1/Critical Rate +2%/Lloyd Only]
Fortified tonfas forged from Black Zemurain Ore. Said to resonate with their user's passion in order to produce heat.
Tonfa (Sen III Weapon) Meteor's Might
メテオストライカー
Black Zemurian Ore x3 Upgrade
[STR+2500/DEF+300/RNG+1/Critical Rate +2%/Lloyd Only]
Blazing-white tonfas forged from Black Zemurian Ore. Capable of producing the same destructive power as a metoer.

Orbment[]

Trails from Zero

Line Slot InitialClosed (Crossbell Slot)Open (Crossbell Slot) CostBonusSlot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent)Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) CostBonus
All Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent)Base 52 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×100 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×20+25 EP
1 Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×20 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×10+5 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×150 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×50+37 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×30 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×15+7 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×200 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×75+50 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×40 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×20+10 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×300 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×100+75 EP
2 Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×20 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×10+5 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×150 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×50+37 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×30 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×15+7 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×200 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×75+50 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×40 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×20+10 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×300 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×100+75 EP
Display
Combat Orbment (Zero)
Lloyd - Enigma Charm (Crossbell)


32x128
32x128


32x128
32x128
64x160
64x160
64x160
64x160
64x160
64x160
64x160
64x160
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)

Trails to Azure

Line Slot InitialClosed (Crossbell Slot)Open (Crossbell Slot) CostBonusSlot Upgrade (Ao Percent)Slot Upgrade Off (Ao Percent)Slot Upgrade (Ao Percent)Slot Upgrade (Ao Percent) CostBonus
All Master (Crossbell Slot)Base 160 EP
1 Open (Crossbell Slot) Slot Upgrade (Ao Percent)Slot Upgrade Off (Ao Percent)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×150 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×50+37 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×30 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×15+7 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×200 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×75+50 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×40 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×20+10 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×300 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×100+75 EP
2 Open (Crossbell Slot) Slot Upgrade (Ao Percent)Slot Upgrade Off (Ao Percent)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×150 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×50+37 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×30 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×15+7 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×200 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×75+50 EP
  Open (Crossbell Slot) Closed (Crossbell Slot)Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×40 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×20+10 EPEarth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)×300 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×100+75 EP
Display
Combat Orbment (Azure)
Lloyd - Enigma Charm (Crossbell)


32x128
32x128


32x128
32x128
64x160
64x160
64x160
64x160
64x160
64x160
64x160
64x160
Master L (Azure Slot)
Slot Open L (Azure Slot)
Slot Open L (Azure Slot)
Slot Open L (Azure Slot)
Slot Open L (Azure Slot)
Slot Open L (Azure Slot)
Slot Open L (Azure Slot)

Trails of Cold Steel II

Line Slot InitialSlot Upgrade (Sen Percent)Slot Upgrade Off (Sen Percent)Slot Upgrade (Sen Percent)Slot Upgrade (Sen Percent) CostBonus
All Master (Sen Slot)Fire Master Quartz Force | Base 515 EP
1 Open (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade (Sen Percent) Earth SR (Sen Quartz) Genbu
  Open (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade (Sen Percent) Space R (Sen Quartz) Dragon Vision
  Earth (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade (Sen Percent) Earth SR (Sen Quartz) Harvest
  Open (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade (Sen Percent) Water R (Sen Quartz) Heal
  Fire (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade Off (Sen Percent) Fire R (Sen Quartz) InvigorateFire (Sen Sepith)×720+50 EP
2 Open (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade Off (Sen Percent)Earth (Sen Sepith)Water (Sen Sepith)Fire (Sen Sepith)Wind (Sen Sepith)Time (Sen Sepith)Space (Sen Sepith)Mirage (Sen Sepith)×240+30 EP
  Earth (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade Off (Sen Percent)Earth (Sen Sepith)×540+35 EP
3 Open (Sen Slot) Slot Upgrade (Sen Percent)Slot Upgrade Off (Sen Percent)Earth (Sen Sepith)Water (Sen Sepith)Fire (Sen Sepith)Wind (Sen Sepith)Time (Sen Sepith)Space (Sen Sepith)Mirage (Sen Sepith)×240+30 EP
Display
Combat Orbment (Sen I II)
Orbment Spinner (Sen I II)
Orbment Oscillator (Sen I II)
Slot Base L (Sen I II Slot)
Slot Base L (Sen I II Slot)
Slot Base L (Sen I II Slot)
Slot Base L (Sen I II Slot)
Slot Base L (Sen I II Slot)
Slot Base L (Sen I II Slot)
Slot Base L (Sen I II Slot)
Slot Base L (Sen I II Slot)
Line 2 L (Sen I II Slot)
Line 2 L (Sen I II Slot)
Line 3 L (Sen I II Slot)
Line 3 L (Sen I II Slot)
Line 1 L (Sen I II Slot)
Line 1 L (Sen I II Slot)


Line 1 L (Sen I II Slot)
Line 1 L (Sen I II Slot)
Line 2 L (Sen I II Slot)
Line 2 L (Sen I II Slot)


Line 1 L (Sen I II Slot)
Line 1 L (Sen I II Slot)
Line 1 L (Sen I II Slot)
Line 1 L (Sen I II Slot)
Line 1 L (Sen I II Slot)
Line 1 L (Sen I II Slot)
Master L (Sen I II Slot)
Slot Fire L (Sen I II Slot)
Slot Open L (Sen I II Slot)
Slot Earth L (Sen I II Slot)
Slot Open L (Sen I II Slot)
Slot Open L (Sen I II Slot)
Slot Open L (Sen I II Slot)
Slot Earth L (Sen I II Slot)
Slot Open L (Sen I II Slot)

Link Abilities[]

Trails of Cold Steel II

Level Name Description
1 Link Attack
リンクアタック
Allows the use of link attacks.
2 Finishing Blow
止めの一撃
Follows assist attacks with a finishing blow if the foe can be defeated with 60% of the damage of a basic attack.
3 Cover
かばう
Takes damage in place of partner when they are attacked, and halves damage taken. 10% chance at Lv3 plus 2.5% for each additional level, quadruple chance if partner is below 20% of their max HP.
4 Powerful Strike
渾身の一撃
Increases finishing blow's power and activation frequency to trigger if the foe can be defeated with 90% of the damage of a basic attack.
5 Rush 2
ラッシュII
Increases the power of Rush by 1.2x.
6 Protective Wall
堅守
Takes damage in place of partner when they are attacked, and reduces damage taken by 90%. 10% chance at Lv3 plus 2.5% for each additional level, quadruple chance if partner is below 20% of their max HP.
7 Overdrive 2
オーバーライズⅡ
Deal 1.2x more physical and magic damage during Overdrive.

Trails of Cold Steel IV

Level Name Description
1 Finishing Blow
止めの一撃
Follows assist attacks with a finishing blow if the foe has low HP.
2 Powerful Strike
渾身の一撃
Increases finishing blow's power and activation frequency.
3 Cover
かばう
Sometimes defends partner from an attack. Damage reduced by half. Activation chance increases as link level does. (Does not activate when HP is low.)
4 Almighty Blow
究極の一撃
Increases finishing blow's power and activation frequency even more than powerful strike does.
5 Rush 2
ラッシュⅡ
Increases the power of Rush.
6 Protective Wall
堅守
Sometimes defends partner from an attack. Decreases damage by 90%. Activation chance increases as link level does. (Does not activate when HP is low.)
7 Burst 2
バーストⅡ
Break damage inflicted with Burst increases from 6x to 10x (+900%).

Trails into Reverie

Level Name Description
1 Finishing Blow
止めの一撃
Follows assist attacks with a finishing blow if the foe has low HP.
2 Powerful Strike
渾身の一撃
Increases finishing blow's power and activation frequency.
3 Cover
かばう
Sometimes defends partner from an attack. Damage reduced by half. Activation chance increases as link level does. (Does not activate when HP is low.)
4 Ultimate Strike
究極の一撃
Increases finishing blow's power and activation frequency even more than powerful strike does.
5 Rush 2
ラッシュⅡ
Increases the power of Rush.
6 Protective Wall
堅守
Sometimes defends partner from an attack. Decreases damage by 90%. Activation chance increases as link level does. (Does not activate when HP is low.)
7 Burst 2
バーストⅡ
Break damage inflicted with Burst increases from 6x to 10x (+900%).

Brave Orders[]

Trails of Cold Steel IV[]

Name BP Effect
Raging Hammer
レイジングハンマー
3 Break Damage +300% (4 turns)
Recover 40% HP

Gallery[]

Trails from Zero[]

Trails to Azure[]

Trails of Cold Steel II[]

Trails of Cold Steel III[]

Trails of Cold Steel IV[]

Trails into Reverie[]

The Legend of Heroes: Trails of Cold Steel: Northern War[]

Other Media[]


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