Battle order bonuses or AT bonuses are a feature of the Action Time Battle system of the Trails series. The system features a list on the left side of the screen, known as the AT Bar showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.
Players can take advantage of the bonuses by using the fact that arts take an additional turn to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to delay or advance units into the desired positions.
List of battle order bonuses[]
Icon | Activation Banner | Effect |
---|---|---|
Unit recovers 10%/50% of their max HP. | ||
Unit recovers 10%/50% of their max EP. | ||
Unit recovers 10/50 CP. | ||
Unit's STR or ATS increased by 10%/50% when calculating damage. | ||
Damage or HP/EP restoration done by unit increased by 50%. | ||
Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). |
Icon | Activation Banner | Effect |
---|---|---|
Unit recovers 10%/50% of their max HP. | ||
Unit recovers 10%/50% of their max EP. | ||
Unit recovers 10/50 CP. | ||
Unit's STR or ATS increased by 10%/50% when calculating damage. | ||
Damage or HP/EP restoration done by unit increased by 50%. | ||
Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | ||
Unit inflicts Deathblow on any attack. | ||
Unit inflicts no damage. | ||
Unit immediately takes a second turn afterwards. | ||
Unit inflicts Vanish on any attack. | ||
Enemies defeated in this turn are guaranteed to drop an item. |
Icon | Activation Banner | Effect |
---|---|---|
Unit recovers 10%/50% of their max HP. | ||
Unit recovers 10%/50% of their max EP. | ||
Unit recovers 10/50 CP. | ||
Damage or HP/EP restoration done by unit increased by 50%. | ||
Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | ||
Unit immediately takes a second turn afterwards. | ||
All active units attack enemies in a large radius around the target, with the same mechanics as a Chain Craft. For enemy units, every active enemy unit has their delay reduced to 0. | ||
Additional bonuses only when higher elements are active | ||
Unit inflicts Deathblow on any attack. | ||
Unit inflicts no damage. | ||
Unit inflicts Vanish for 3 turns on any attack. |
Cold Steel I and II
Icon | Activation Banner | Effect |
---|---|---|
Unit recovers 10%/50% of their max HP. | ||
Unit recovers 10%/50% of their max EP. | ||
Unit recovers 10/50 CP. | ||
Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so. | ||
Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters). | ||
Unit can cast an art instantly and with no EP cost. | ||
Additional bonuses only when higher elements are active | ||
(EN) (JA) |
Unit inflicts a random abnormal status on any attack. | |
Unit inflicts Deathblow on any attack. | ||
Unit inflicts Vanish on any attack. | ||
Unit recovers 100 CP. | ||
Unit loses all CP. |
Cold Steel III and IV
Activation | Name | Effect | |
---|---|---|---|
HP Heal | HP 10% or 50% recovery | ||
EP Heal | EP 10% or 50% recovery | ||
CP Up | Increase CP by 10 or 50 | ||
Rush | Able to act a second consecutive time | ||
Deathblow | Attacks and crafts become deathblows (unless target is immune) | ||
Critical | Attack, magic, or recovery effects 1.5× | ||
Guard | Attacks are always guarded | ||
Sepith Up | Steal Sepith from target |