FANDOM


Battle order bonuses are a feature of the combat system of the Kiseki series. They are effects that occur during battle when a player or opponent does an action on turns with the bonus icon. The games all feature a battle order list on the left side of the screen, showing the order of turns that will occur next. Players can take advantage of the bonuses by using the fact that orbal arts take an additional turn position to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to "delay" or "advance" characters into the desired positions.

List of battle order bonuses

Activation Name Effect
HP10 (Sora Bonus)
HP50 (Sora Bonus)
HP (Sora Bonus Active) HP Heal HP 10% or 50% recovery
EP10 (Sora Bonus)
EP50 (Sora Bonus)
EP (Sora Bonus Active) EP Heal EP 10% or 50% recovery
CP10 (Sora Bonus)
CP50 (Sora Bonus)
CP (Sora Bonus Active) CP Up CP 10 or 50 recovery
STR10 (Sora Bonus)
STR50 (Sora Bonus)
STR (Sora Bonus Active) STR Up Attack or magic damage 10% or 50% up
Critical (Sora Bonus) Critical (Sora Bonus Active) Critical Attack, magic, or recovery effects 1.5×
Sepith (Sora Bonus) Sepith (Sora Bonus Active) Sepith Up Steal Sepith from target

Activation Name Effect
HP10 (Sora Bonus)
HP50 (Sora Bonus)
HP (Sora 3rd Bonus Active) HP Heal Recover 10% or 50% HP.
EP10 (Sora Bonus)
EP50 (Sora Bonus)
EP (Sora 3rd Bonus Active) EP Heal Recover 10% or 50% EP.
CP10 (Sora Bonus)
CP50 (Sora Bonus)
CP (Sora 3rd Bonus Active) CP Up Increase CP by 10 or 50 pts.
STR10 (Sora Bonus)
STR50 (Sora Bonus)
STR (Sora 3rd Bonus Active) STR Up Increase magic damage by 10% or 50%.
Critical (Sora Bonus) Critical (Sora 3rd Bonus Active) Critical Increae attack, magic, or recovery effects by 1.5×
Sepith (Sora Bonus) Sepith (Sora 3rd Bonus Active) Sepith Up Steal Sepith from target.
Deathblow (Sora Bonus) Deathblow (Sora 3rd Bonus Active) Deathblow Direct hits are one-hit K.O.
Guard (Sora Bonus) Guard (Sora 3rd Bonus Active) Guard All damage is nullified.
Rush (Sora Bonus) Rush (Sora 3rd Bonus Active) Rush Immediately take a second turn.
Vanish (Sora Bonus) Vanish (Sora 3rd Bonus Active) Vanish Direct attacks suspend enemies.
Item (Sora Bonus) Item (Sora 3rd Bonus Active) Item Obtain an item upon defeating an enemy.

NYI

Normal
Activation Name Effect
HP10 (Sen Bonus) HP (Sen Bonus Active) HP Heal 10% Recover 10% of Max HP
HP50 (Sen Bonus) HP (Sen Bonus Active) HP Heal 50% Recover 50% of Max HP
EP10 (Sen Bonus) EP (Sen Bonus Active) EP Heal 10% Recover 10% of Max EP
EP50 (Sen Bonus) EP (Sen Bonus Active) EP Heal 50% Recover 50% of Max EP
CP10 (Sen Bonus) CP (Sen Bonus Active) CP Up 10 Increase CP by 10
CP50 (Sen Bonus) CP (Sen Bonus Active) CP Up 50 Increase CP by 50
Critical (Sen Bonus) Critical (Sen Bonus Active) Critical Attack, arts, and heals are 1.5× as effective
Attacks and crafts will always unbalance the enemy
Sepith (Sen Bonus) Sepith (Sen Bonus Active) Sepith Up Steal Sepith from the target
Zero Arts (Sen Bonus) Zero Arts (Sen Bonus Active) Zero Arts Orbal Arts can be cast without any casting time or EP consumption
When higher elements active
Activation Name Effect
Status (Sen Bonus) (EN)
Status J (Sen Bonus) (JA)
Status (Sen Bonus Active) Status Attack Physical and magic attacks inflict a random status if they hit (standard immunity applies)
Deathblow (Sen Bonus) Deathblow (Sen Bonus Active) Deathblow Attacks and crafts become deathblows (unless target is immune)
Vanish (Sen Bonus) Vanish (Sen Bonus Active) Vanish Attacks and crafts inflict the Vanish status
CP100 (Sen Bonus) CP (Sen Bonus Active) CP Up 100 Increase CP by 100
CP Loss (Sen Bonus) CP Loss (Sen Bonus Active) CP Loss Decrease CP to 0

Activation Name Effect
HP10 (Akatsuki Bonus)
HP50 (Akatsuki Bonus)
HP (Akatsuki Bonus Active) HP Heal HP 10% or 50% recovery
EP10 (Akatsuki Bonus)
EP50 (Akatsuki Bonus)
EP (Akatsuki Bonus Active) EP Heal EP 10% or 50% recovery
CP10 (Akatsuki Bonus)
CP50 (Akatsuki Bonus)
CP (Akatsuki Bonus Active) CP Up Increase CP by 10 or 50
Rush (Akatsuki Bonus) Rush (Akatsuki Bonus Active) Rush Able to act a second consecutive time
Deathblow (Akatsuki Bonus) Deathblow (Akatsuki Bonus Active) Deathblow Attacks and crafts become deathblows (unless target is immune)
Critical (Akatsuki Bonus) Critical (Akatsuki Bonus Active) Critical Attack, magic, or recovery effects 1.5×
Guard (Akatsuki Bonus) Guard (Akatsuki Bonus Active) Guard Attacks are always guarded
Sepith (Akatsuki Bonus) Sepith (Akatsuki Bonus Active) Sepith Up Steal Sepith from target

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.