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Battle order bonuses or AT bonuses are a feature of the Action Time Battle system of the Trails series. The system features a list on the left side of the screen, known as the AT Bar showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.

Players can take advantage of the bonuses by using the fact that arts take an additional turn to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to delay or advance units into the desired positions.

List of battle order bonuses[]

Sky FC and SC

Icon Activation Banner Effect
HP10 (Sora Bonus)HP50 (Sora Bonus) HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Sora Bonus)EP50 (Sora Bonus) EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Sora Bonus)CP50 (Sora Bonus) CP Heal Unit recovers 10/50 CP.
STR10 (Sora Bonus)STR50 (Sora Bonus) STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical (Sora Bonus) Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith (Sora Bonus) Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).

Sky the 3rd

Icon Activation Banner Effect
HP10 (Sora Bonus)HP50 (Sora Bonus) HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Sora Bonus)EP50 (Sora Bonus) EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Sora Bonus)CP50 (Sora Bonus) CP Heal Unit recovers 10/50 CP.
STR10 (Sora Bonus)STR50 (Sora Bonus) STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical (Sora Bonus) Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith (Sora Bonus) Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Deathblow (Sora Bonus) Deathblow Unit inflicts Deathblow on any attack.
Guard (Sora Bonus) Guard Unit inflicts no damage.
Rush (Sora Bonus) Rush Unit immediately takes a second turn afterwards.
Vanish (Sora Bonus) Vanish Unit inflicts Vanish on any attack.
Item (Sora Bonus) Item Enemies defeated in this turn are guaranteed to drop an item.

Zero and Azure

Icon Activation Banner Effect
HP10 (Crossbell Bonus)HP50 (Crossbell Bonus) HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Crossbell Bonus)EP50 (Crossbell Bonus) EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Crossbell Bonus)CP50 (Crossbell Bonus) CP Heal Unit recovers 10/50 CP.
Critical (Crossbell Bonus) Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith (Crossbell Bonus) Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Rush (Crossbell Bonus) Rush Unit immediately takes a second turn afterwards.
Team Rush (Crossbell Bonus) Team Rush All active units attack enemies in a large radius around the target, with the same mechanics as a Chain Craft. For enemy units, every active enemy unit has their delay reduced to 0.
Additional bonuses only when higher elements are active
Deathblow (Crossbell Bonus) Deathblow Unit inflicts Deathblow on any attack.
Guard (Crossbell Bonus) Guard Unit inflicts no damage.
Vanish (Crossbell Bonus) Vanish Unit inflicts Vanish for 3 turns on any attack.

Cold Steel I and II

Icon Activation Banner Effect
HP10 (Sen Bonus)HP50 (Sen Bonus) HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Sen Bonus)EP50 (Sen Bonus) EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Sen Bonus)CP50 (Sen Bonus) CP Up Unit recovers 10/50 CP.
Critical (Sen Bonus) Critical Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so.
Sepith (Sen Bonus) Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Zero Arts (Sen Bonus) Zero Arts Unit can cast an art instantly and with no EP cost.
Additional bonuses only when higher elements are active
Status (Sen Bonus) (EN)
Status J (Sen Bonus) (JA)
Status Attack Unit inflicts a random abnormal status on any attack.
Deathblow (Sen Bonus) Deathblow Unit inflicts Deathblow on any attack.
Vanish (Sen Bonus) Vanish Unit inflicts Vanish on any attack.
CP100 (Sen Bonus) CP Up Unit recovers 100 CP.
CP Loss (Sen Bonus) CP Loss Unit loses all CP.

Akatsuki

Activation Name Effect
HP10 (Akatsuki Bonus)
HP50 (Akatsuki Bonus)
HP (Akatsuki Bonus Active) HP Heal HP 10% or 50% recovery
EP10 (Akatsuki Bonus)
EP50 (Akatsuki Bonus)
EP (Akatsuki Bonus Active) EP Heal EP 10% or 50% recovery
CP10 (Akatsuki Bonus)
CP50 (Akatsuki Bonus)
CP (Akatsuki Bonus Active) CP Up Increase CP by 10 or 50
Rush (Akatsuki Bonus) Rush (Akatsuki Bonus Active) Rush Able to act a second consecutive time
Deathblow (Akatsuki Bonus) Deathblow (Akatsuki Bonus Active) Deathblow Attacks and crafts become deathblows (unless target is immune)
Critical (Akatsuki Bonus) Critical (Akatsuki Bonus Active) Critical Attack, magic, or recovery effects 1.5×
Guard (Akatsuki Bonus) Guard (Akatsuki Bonus Active) Guard Attacks are always guarded
Sepith (Akatsuki Bonus) Sepith (Akatsuki Bonus Active) Sepith Up Steal Sepith from target

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