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In battle, abnormal status (状態変化) refers to any effect that applies to characters or other units in play. They are characterized by an icon above or below the ally or enemy on the field, and an icon above or below their stats display in the user interface.

A variety of effects can be applied with the use of orbal arts, crafts, and various quartz equipped. Playable characters can resist certain abnormal status with the use of equipment, while opponents can resist specific abnormal statuses themselves. Most abnormal statuses are effects that last a set amount of time or turns, but there are some that are one-time effects that take place when the skill or attack happens. Removing negative abnormal statuses is often possible with the use of items and various skills.

Starting in Trails in the Sky the 3rd, Deathblow, Vanish, and Guard statuses can also be effectively applied during battle order bonuses with the same names when in areas with the higher elements active.

Resisting[]

From Trails in the Sky FC to Trails to Azure, abnormal status is treated as an "all or nothing" effect. Some enemies and equipment completely block some abnormal statuses, with the "RESIST" text appearing instead of it taking effect. If characters or enemies do not resist it, the status takes effect with 100% chance (reduced only by the effect chance of the skill or quartz used).

In Trails of Cold Steel and later (including Akatsuki no Kiseki), enemies instead have an efficacy value for each abnormal status. This is the same as elemental efficacy and is applied for skills and quartz that may apply an abnormal status. Each status has a range of 0 to 200 percent efficacy, where 0 always blocks the effect, 100 (default) takes effect as often as the skill lists, and 200 is weak to the effect and will take effect twice as often. A blocked status effect still shows the "RESIST" text.

Duration[]

Abnormal statuses last as long as dictated by the skill or quartz used to apply them.

In Trails in the Sky FC, SC, and the 3rd, the duration is a number of unseen ticks, similar to what is used for turn order. Some skills (consistent with the type of abnormal status) apply a status that lasts until the end of battle. For example, skills that apply Petrify tend to have a duration of until removed or the battle ends.

Starting with Trails from Zero and in all later games, the duration is a number of turns that the unit takes, and is shown on the bottom right of the status icon. If no number is present, the status lasts until the end of battle. In Trails of Cold Steel I, II, III, and IV, the "half-turn" of arts casting does not count against the turn counter.

Ailments[]

Status effects that do not directly name a stat are generally called ailments (状態異常). Most ailments are detrimental, but some provide benefits, such as those that provide guard, reflect, or regeneration.

List of ailments[]

Trails in the Sky FC[]

Name Effect Duration
Poison (Sora FC Status) Poison

[note 1]

Receive damage after every turn. Wears off.
Seal (Sora Status) Seal
封技
Cannot use normal attacks, crafts, or S-Crafts. Wears off.
Petrify (Sora Status) Petrify
石化
Miss turn.
Receive K.O. if attacked.
Permanent until removed.
Freeze (Sora Status) Freeze
凍結
Miss turn.
Receive damage after every turn.
Wears off.
Sleep (Sora Status) Sleep
睡眠
Miss turn.
Wake up if attacked.
Wears off.
Faint (Sora Status) Faint
気絶
Miss turn. Wears off.
Mute (Sora Status) Mute
封魔
Cannot use orbal arts. Wears off.
Confuse (Sora Status) Confuse
混乱
Attack enemy and ally alike. Wears off.
Blind (Sora Status) Blind
暗闇
DEX and AGL down. Wears off.
Rage (Sora Status) Rage
怒り
Focus attacks on provoker. Wears off.
AT Delay (Sora Status) AT Delay

[note 2]
遅延

Character's turn will be delayed. One-time effect.
Art Guard (Sora Status) Art Guard

[note 2]
アーツガード

Immunte to orbal arts. Wears off.
Craft Guard (Sora Status) Craft Guard

[note 2]
クラフトガード

Immune to normal attacks, crafts, and S-Crafts. Wears off.
Guard (Sora Status) Guard (Immune)
完全防御
All damage ineffective 1 time only. Permanent until hit.
Deathblow (Sora Status) Deathblow (Insta-Death)[note 2]
即死
Killed instantly. One-time effect.
K.O.
戦闘不能
Out of battle.
All CP lost.
Permanent (even out of battle) until revived.
  1. Poison uses this alternate icon in Trails in the Sky FC.
  2. 2.0 2.1 2.2 2.3 These statuses are not listed in the Trails in the Sky FC notebook.

Trails in the Sky SC[]

Name Effect Duration
Poison (Sora Status) Poison
Receive damage after every turn. Wears off.
Seal (Sora Status) Seal
封技
Cannot use normal attacks, crafts, or S-Crafts. Wears off.
Blind (Sora Status) Blind
暗闇
DEX and AGL down. Wears off.
Sleep (Sora Status) Sleep
睡眠
Miss turn.
Wake up if attacked.
Wears off.
Faint (Sora Status) Faint
気絶
Miss turn. Wears off.
Confuse (Sora Status) Confuse
混乱
Attack enemy and ally alike. Wears off.
Freeze (Sora Status) Freeze
凍結
Miss turn.
Receive damage after every turn.
Wears off.
Petrify (Sora Status) Petrify
石化
Miss turn.
Receive K.O. if attacked.
Permanent until removed.
Mute (Sora Status) Mute
封魔
Cannot use orbal arts. Wears off.
Rage (Sora Status) Rage
怒り
Focus attacks on provoker. Wears off.
AT Delay (Sora Status) AT Delay
遅延
Character's turn will be delayed. One-time effect.
Morph (Sora Status) Morph
体型変化
Changes character's size.
Lowers stats.
Wears off.
Vanish (Sora Status) Vanish (Suspended)
バニッシュ
Character cannot be selected or act.
All EP lost.
Permanent until end of battle.
Art Guard (Sora Status) Art Guard
アーツガード
Immunte to orbal arts. Wears off.
Craft Guard (Sora Status) Craft Guard
クラフトガード
Immune to normal attacks, crafts, and S-Crafts. Wears off.
Guard (Sora Status) Guard (Immune)
完全防御
All damage ineffective 1 time only. Permanent until hit.
Deathblow (Sora Status) Deathblow (Insta-Death)
即死
Killed instantly. One-time effect.
K.O.
戦闘不能
Out of battle.
All CP lost.
Permanent (even out of battle) until revived.

Trails in the Sky the 3rd[]

Name Effect Duration
Poison (Sora Status) Poison
Receive damage after every turn. Wears off.
Seal (Sora Status) Seal
封技
Cannot use normal attacks, crafts, or S-Crafts. Wears off.
Blind (Sora Status) Blind
暗闇
DEX and AGL down. Wears off.
Sleep (Sora Status) Sleep
睡眠
Miss turn.
Wake up if attacked.
Wears off.
Faint (Sora Status) Faint
気絶
Miss turn. Wears off.
Confuse (Sora Status) Confuse
混乱
Attack enemy and ally alike. Wears off.
Freeze (Sora Status) Freeze
凍結
Miss turn.
Receive damage after every turn.
Wears off.
Petrify (Sora Status) Petrify
石化
Miss turn.
Receive K.O. if attacked.
Permanent until removed.
Mute (Sora Status) Mute
封魔
Cannot use orbal arts. Wears off.
Rage (Sora Status) Rage
怒り
Focus attacks on provoker. Wears off.
AT Delay (Sora Status) AT Delay
遅延
Character's turn will be delayed. One-time effect.
Morph (Sora Status) Morph
体型変化
Changes character's size.
Lowers stats.
Wears off.
Vanish (Sora Status) Vanish (Suspended)
バニッシュ
Character cannot be selected or act.
All EP lost.
Wears off.
Art Guard (Sora Status) Art Guard
アーツガード
Immunte to orbal arts. Wears off.
Craft Guard (Sora Status) Craft Guard
クラフトガード
Immune to normal attacks, crafts, and S-Crafts. Wears off.
Guard (Sora Status) Guard (Immune)
完全防御
All damage ineffective 1 time only. Permanent until hit.
Deathblow (Sora Status) Deathblow (Insta-Death)
即死
Killed instantly. One-time effect.
K.O.
戦闘不能
Out of battle.
All CP lost.
Permanent (even out of battle) until revived.

Trails from Zero[]

Name Effect How to Cure
Poison (Crossbell Status) Poison
Deals minor damage at the end of turn. Use Antidote.
Burn (Crossbell Status) Burn
炎傷
Deals major damage at the end of turn. Use Cooling Spray.
Freeze (Crossbell Status) Freeze
凍結
Miss turn.
Deals medium damage at the end of turn.
Use Warmer.
Seal (Crossbell Status) Seal
封技
Cannot use normal attacks, crafts, or S-Crafts. Use Relaxant.
Mute (Crossbell Status) Mute
封魔
Cannot use orbal arts. Use Insulating Tape.
Blind (Crossbell Status) Blind
暗闇
Greatly reduces DEX and AGL. Use Eye Drop.
Sleep (Crossbell Status) Sleep
睡眠
Miss turn.
Wake up if attacked.
Use Mint Drop. Take damage.
Faint (Crossbell Status) Faint
気絶
Miss turn. Use Stimulant.
Confuse (Crossbell Status) Confuse
混乱
Attacks both enemy and ally indiscriminately. Use Sedative.
Petrify (Crossbell Status) Petrify
石化
Miss turn.
Has a 30% chance to be K.O.ed when attacked.
Use Softening Ointment.
Stealth (Crossbell Status) Stealth
ステルス
Is not acknowledged by opponent.
Physical attacks deal critical damage.
Wears off.
Do any action except movement.
Craft Guard (Crossbell Status) Craft Guard
物理防御
Negate one physical attack. Permanent until hit with a physical attack.
Art Reflect (Crossbell Status) Art Reflect
魔法反射
Reflect one magic attack. Permanent until hit with an orbal art.
Guard (Crossbell Status) Guard
完全防御
Negate one of any attack. Permanent until hit.
HP Regen (Crossbell Status) HP Regen
HP回復
Some HP recovered each turn. Wears off.
CP Regen (Crossbell Status) CP Regen
CP回復
Some CP recovered each turn. Wears off.
Deathblow (Crossbell Status) Deathblow
即死
Killed instantly. One-time effect.
AT Delay (Crossbell Status) AT Delay
遅延
Forced to wait longer for the next turn. One-time effect.
Vanish (Crossbell Status) Vanish
消滅
Temporarily removed from the battle.
All EP lost.
Wears off.
K.O.
戦闘不能
Out of battle.
All CP lost.
Permanent (even out of battle) until revived.

Trails of Cold Steel[]

Name Effect Duration
Poison (Sen Status) Poison
Deals minor damage at the end of the afflicted's turn. Wears off.
Seal (Sen Status) Seal
封技
Renders the afflicted unable to attack, use crafts, or S-Crafts. Wears off.
Mute (Sen Status) Mute
封魔
Renders the afflicted unable to use orbal arts. Wears off.
Blind (Sen Status) Blind
暗闇
Reduces ACC and EVA by 50%. Wears off.
Sleep (Sen Status) Sleep
睡眠
Renders the afflicted unable to act.
All damage dealt to them is critical.
Wears off.
Burn (Sen Status) Burn
炎傷
Deals major damage at the end of the afflicted's turn. Wears off.
Freeze (Sen Status) Freeze
凍結
Renders the afflicted unable to act.
Deals medium damage at the end of the afflicted's turn.
Wears off.
Petrify (Sen Status) Petrify
石化
Renders the afflicted unable to act, with a 30% chance to inflict deathblow when attacked. Permanent until removed.
Faint (Sen Status) Faint
気絶
Renders the afflicted unable to act.
All damage dealt to them is critical.
Wears off.
Confuse (Sen Status) Confuse
混乱
The afflicted attacks both enemies and allies indiscriminately. Wears off.
Deathblow (Sen Status) Deathblow
即死
A one-hit K.O. One-time effect.
Nightmare (Sen Status) Nightmare
悪夢
Afflicts the target with Sleep status and bestows a random status ailment when they awaken. Wears off.
AT Delay (Sen Status) Delay
遅延
Forces the afflicted to wait longer for their next turn. One-time effect.
Vanish (Sen Status) Vanish
消滅
Temporarily removes the afflicted from the battlefield and reduces their EP to 0. Wears off.
Unbalance (Sen Status) Balance Down
バランスダウン
Renders the afflicted more likely to be unbalanced. Wears off.
Link Break (Sen Status) Link Break
リンクブレイク
Severs the afflicted's active combat link. Link cannot be restored while this effect persists. Wears off.
Insight (Sen Status) Insight
心眼
Increases ACC and EVA by 50%, and renders the imbued 10% more likely to imbalance a foe. Wears off.
HP Regen (Sen Status) HP Regen
HP回復
Restores some of the imbued's HP each turn. Wears off.
CP Regen (Sen Status) CP Regen
CP上昇
Restores some of the imbued's CP each turn. Wears off.
Craft Guard (Sen Status) Craft Guard (Physical Immunity)
物理防御
Nullifies the next physical attack (normal attacks, crafts, and S-Crafts) received. Permanent until hit with a physical attack.
Art Reflect (Sen Status) Art Reflect
魔法反射
Reflects the next magic attack (orbal arts) received. Permanent until hit with an orbal art.
K.O.
戦闘不能
Out of battle.
All CP lost.
Permanent (even out of battle) until revived.

Raised and lowered stats[]

Raised and lowered stats or altered stats (能力変動) are considered additional abnormal statuses.

In Trails in the Sky FC, SC, and the 3rd, altered stats do not stack. When a new stat change is applied, it overwrites the previous status's duration and amount. However, one raised and one lowered stat for the same stat on the same unit is two different statuses and those effects stack.

Starting with Trails from Zero and in all later games, stat up and down can stack once in each direction. They are given consistent color coding, where raised once is yellow (+25%), raised twice is red (+50%), lowered once is green (-25%), and lowered twice is blue (-50%). Both can be applied and stacked and they cancel each other out when opposing stats are applied.

Starting with Trails of Cold Steel III, stat up and down can be stacked three times, where raised once is yellow (S), raised twice is orange (M), raised three times is red (L), lowered once is green (S), lowered twice is blue-green (M), and lowered three times is blue (L).

List of altered stats[]

Trails in the Sky FC, SC, and the 3rd[]

Raised Lowered
MOV Up (Sora Status) MOV Up MOV Down (Sora Status) MOV Down

[note 1]

AGL Up (Sora Status) AGL Up AGL Down (Sora Status) AGL Down

[note 1]

STR Up (Sora Status) STR Up

[note 2]

STR Down (Sora Status) STR Down
DEF Up (Sora Status) DEF Up

[note 3]

DEF Down (Sora Status) DEF Down
SPD Up (Sora Status) SPD Up SPD Down (Sora Status) SPD Down
ATS Up (Sora Status) ATS Up

[note 4]

ATS Down (Sora Status) ATS Down

[note 4]

ADF Up (Sora Status) ADF Up

[note 4]

ADF Down (Sora Status) ADF Down

[note 4]

DEX Up (Sora Status) DEX Up

[note 5]

HP Regen (Sora Status) HP Recovery Up

[note 5]

EP Regen (Sora Status) EP Recovery Up

[note 5]

CP Regen (Sora Status) CP Recovery Up

[note 5]

EXP Up (Sora Status) EXP Up

[note 5]

Sepith Up (Sora Status) Sepith Drop Up

[note 5]

Item Up (Sora Status) Item Drop Up

[note 5]

  1. 1.0 1.1 MOV Down and AGL Down were added in Trails in the Sky SC.
  2. STR Up and STR Down statuses apply to both STR and ATS stats in Trails in the Sky FC.
  3. DEF Up and DEF Down statuses apply to both DEF and ADF stats in Trails in the Sky FC.
  4. 4.0 4.1 4.2 4.3 ATS Up, ATS Down, ADF Up, and ADF Down stats were added in Trails in the Sky SC.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 These statuses (DEX Up, HP Recovery Up, EP Recovery Up, CP Recovery Up, EXP Up, Sepith Up, and Item Up) can only be seen through the remote ability of some characters. There is nothing that applies this or a corresponding "Down" status to individual units in Trails in the Sky the 3rd.

Trails from/to Zero and Azure[]

Raised Lowered
STR Up (Crossbell Status)STR Up Max (Crossbell Status) STR Up STR Down (Crossbell Status)STR Down Max (Crossbell Status) STR Down
DEF Up (Crossbell Status)DEF Up Max (Crossbell Status) DEF Up DEF Down (Crossbell Status)DEF Down Max (Crossbell Status) DEF Down
ATS Up (Crossbell Status)ATS Up Max (Crossbell Status) ATS Up ATS Down (Crossbell Status)ATS Down Max (Crossbell Status) ATS Down
ADF Up (Crossbell Status)ADF Up Max (Crossbell Status) ADF Up ADF Down (Crossbell Status)ADF Down Max (Crossbell Status) ADF Down
SPD Up (Crossbell Status)SPD Up Max (Crossbell Status) SPD Up SPD Down (Crossbell Status)SPD Down Max (Crossbell Status) SPD Down
DEX Up (Crossbell Status)DEX Up Max (Crossbell Status) DEX Up DEX Down (Crossbell Status)DEX Down Max (Crossbell Status) DEX Down
AGL Up (Crossbell Status)AGL Up Max (Crossbell Status) AGL Up AGL Down (Crossbell Status)AGL Down Max (Crossbell Status) AGL Down
MOV Up (Crossbell Status)MOV Up Max (Crossbell Status) MOV Up MOV Down (Crossbell Status)MOV Down Max (Crossbell Status) MOV Down

Trails of Cold Steel I and II[]

Raised Lowered
STR Up (Sen Status)STR Up Max (Sen Status) STR Up STR Down (Sen Status)STR Down Max (Sen Status) STR Down
DEF Up (Sen Status)DEF Up Max (Sen Status) DEF Up DEF Down (Sen Status)DEF Down Max (Sen Status) DEF Down
ATS Up (Sen Status)ATS Up Max (Sen Status) ATS Up ATS Down (Sen Status)ATS Down Max (Sen Status) ATS Down
ADF Up (Sen Status)ADF Up Max (Sen Status) ADF Up ADF Down (Sen Status)ADF Down Max (Sen Status) ADF Down
SPD Up (Sen Status)SPD Up Max (Sen Status) SPD Up SPD Down (Sen Status)SPD Down Max (Sen Status) SPD Down
MOV Up (Sen Status)MOV Up Max (Sen Status) MOV Up MOV Down (Sen Status)MOV Down Max (Sen Status) MOV Down

Trails of Cold Steel III[]

Raised Lowered
STR Up S (Sen III Status)STR Up M (Sen III Status)STR Up L (Sen III Status) STR Up STR Down S (Sen III Status)STR Down M (Sen III Status)STR Down L (Sen III Status) STR Down
DEF Up S (Sen III Status)DEF Up M (Sen III Status)DEF Up L (Sen III Status) DEF Up DEF Down S (Sen III Status)DEF Down M (Sen III Status)DEF Down L (Sen III Status) DEF Down
ATS Up S (Sen III Status)ATS Up M (Sen III Status)ATS Up L (Sen III Status) ATS Up ATS Down S (Sen III Status)ATS Down M (Sen III Status)ATS Down L (Sen III Status) ATS Down
ADF Up S (Sen III Status)ADF Up M (Sen III Status)ADF Up L (Sen III Status) ADF Up ADF Down S (Sen III Status)ADF Down M (Sen III Status)ADF Down L (Sen III Status) ADF Down
SPD Up S (Sen III Status)SPD Up M (Sen III Status)SPD Up L (Sen III Status) SPD Up SPD Down S (Sen III Status)SPD Down M (Sen III Status)SPD Down L (Sen III Status) SPD Down
MOV Up S (Sen III Status)MOV Up M (Sen III Status)MOV Up L (Sen III Status) MOV Up MOV Down S (Sen III Status)MOV Down M (Sen III Status)MOV Down L (Sen III Status) MOV Down
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